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TyrDrop

9
Posts
2
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A member registered Jan 26, 2021

Creator of

Recent community posts

Nope. I techincally didn't want voice lines. but I was gonna trying and dot as a pcm, or dpm sample, whatever the name is.

I'll at least defend my side of the work on this. Yeah.... I kinda layered too many voice effects for the guys in the maze, it was supposed to mimic kinda how Mando's sound with their helmet on, and I missed the mark. In terms of music, aside from the boss. It was NES-compliant. For the music, we/I decided to go with a Konami-style cartridge with the VRC6 chip in it, which expands the palette of available music options. (It gives me another pulse wave, and a saw wave if I'm not mistaken). But otherwise, yeah... we know some things are off, and we're hoping to make an actual polished product.

Settings you have to click to change the input. The arrows at the top down down section tell you where to go. As for the platforming, totally understandable

duck game is duck game. we all like duck game. to quote duck game "quack"

Understood. I'll make sure that we take note of this and speak with our artist/level designer! Lastly, once again, thank you for your feedback!.

Thank you for your feedback. Could you tell us what's wrong with the settings? We added the ability to customize in the options menu.

Hello!  I know I've been saying this to everyone, but thank you for playing our game! I'm glad to hear that the platforming was to your liking, as it was the part that we were mainly working on the whole time poor tech.  In terms of the "gotcha" monuments, could you possibly tell me/us what you are referring to? I didn't feel the same way that you did when playing and testing the game. If you describe the area so that we can perhaps improve the level design, that would be wonderful!

Hello! Thank you for playing our game! I will also agree that the wall jump is a bit annoying like that, but on the other hand, I've seen a lot of games where it's like that. However, the caveat to a sticking wall jump is the fact that you slide down quicker in most games. It is great to hear that you enjoy the game and that it fulfilled your needs of entertainment as well as immersion. We look forward to hopefully polishing this game, however. So, potentially stay tuned!

Thank you for your valuable feedback (seriously).  I don't disagree with you and in fact metioned it, but the top down level was late into development, so by the time we had a control scheme editor, we could really have changed how thing were done with out making changes that could possibly fuck up the whole game. But yes, our level designer Feat.png made the levels hard even for pc. But seriously, thank you for your feedback, and if we decide to polish the game afterwards, that is one of the things we have planned.