Recent community posts
Hey, thanks for playing, I'm glad you liked it.
About the chromatic aberration, I read somewhere that we could add post effects/process that broke the 64px rule as long as the game itself was rendered in 64px. If the effect bothers you I can add the option to turn it off :)
Day 4 update :
Today I started making sprites and one of the problem I had was how to make a cool readable hand that felt responsive.
I tried using spheres with joints to simulate fingers
But I don't feel like the hand reads well, so I tried adding the body and the arm of the player
But there's way too much noise on screen and it feels kinda goofy(it's not a bad thing but I need to chose a tone for the game)
I've another design for the hand that might be clearer but that's for tomorrow.
if you guys have any feedbacks about the ui or the fx I'd love to hear them :D
See you tomorrow for more bouncy balls and dunky dunks
Day 3 update :
Today I added an additional mechanic : at some point the player nees to shoot the ball through a net to score more points,
I added some text with more explanations about what's going on, a highscore system (which you cannot see yet but I'll add it in the menu and some feedback when you break it), and I started playing with the post effects, not sure about what I want/need.
You can play the day 3 build here : https://tymus.itch.io/boing-boing
I'm having trouble building a webgl version with unity (if anyone knows something about that I'd need some help)
Tomorrow I'll start making sprites for the game, and I'll try to make a cool tune for the background music.
I've seen some great prototypes for this jam, keep up the good work :D
Oi, Today I started a little Dribbling game, for now the goal is to score points by dribbling the ball as much/as fast as you can, while avoiding the ball to be caught by other players' hand. I need to add bonus the player grabs with the ball to multiply his score, and make the ball a bit easier to control.
But those are tomorrow's plan, now it's break time.