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Tylobop

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A member registered Feb 18, 2022 · View creator page →

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I was also playing on web linux (steam deck) maybe that is why it didn't work, weird

Love a physics game, very nicely implemented as well. I will say some of the win conditions seemed a bit fuzzy, often my tower tipped over and still had a green flag. But still great fun!

Very whimsical and fun!

One for all the STS-heads out there, really good. Quite satisfying when you realise that situations that would be unwinnable in normal chess are actually still possible

A very boomer shooter with appropriate energy. Felt really nice to play and the overall presentation is great but I wish the map itself was slightly more developed

Very nice and very silly. Also love how the audience want the tumbleweed to be closer and the critics further away

Very fun concept and a nice cellular automata simulation. I think the animated background whilst super cool is a little misplaced, makes the ui hard to read and tanked my frames. Sadly despite looking nice I think the game would be better without it

Super tight! the AI are very strong though I am fighting for my life haha

Some reasonably nitty gritty twists on Sokoban especially some of the later ones. Would have loved to have seen some more levels.

Super nice simulation and good presentation. The tutorial is also very comprehensive. Would have loved to have been able to rebind a weapon to my alt fire so I can blast my PDCs without splurging all my missiles though!

The most stressful The Witness visual novel about reactor meltdowns I've ever played! Really nice art and music

Lotta juice here, really cool! I had some issues with the shield guy, despite chucking the count at him many times I couldn't stun him. Which is a shame cause as I say this is super cool otherwise.

Really nice, a few quality of life features away from being a micro-Celeste! (quick restart and input buffering) Super cool!

The visual presentation of the pseudo 3D tower is really nice, the art in general is great

Really incredibly good, cohesive visuals and a well formed incremental loop. I got my demon mask but sadly after I upgraded my presses to lvl 9 they bugged out  so I had to give up : (

Visually absolutely stunning and incredibly well put together. I found how stressful it was a little at odds with he cutesy tone though haha.

Super stylish and great fun, as others have mentioned the replay is super satisfying but so is the scoring in general.

Enjoyed the incremental power increase, by the end I was flying all over the shot. I am become glaggle.

Really enjoyed the movement of the character and the presentation but unfortunately the mouse motion on the minigames was quite frustrating to me :/

Some cool spelunky vibes from this! A fun time but I feel the the chain was maybe too permissive, it seemed that the optimal way to play was completely ignore it until it pulls you back.

Super tight! Really neat little puzzle game. Interesting to me that like lights out or sudoku the solution is a set of moves rather than a sequence.

Very nice presentation and the gameplay idea is pretty cool! I wish there had been more puzzles involving using your previous clone bodies as opposed to just regular platforming, that was the most interesting bit to me.

Ooh boy, not sure my brain works like this! Found it easier if I glaze my eyes slightly and see the sorta alternate pattern, Super Hexagon vibes for sure, except for the music lol

Thanks for trying anyway! The .exe runs a lot smoother than the web build if you wanna give that a go, it runs ok on my integrated graphics laptop

Hi thanks for playing! That's a little odd, are you playing on the web build? I'd really appreciate it if you could open the web tools console and let me know if any errors show up when you walk through a glowy spinny gear like the one behind the tutorial character.

Very cool! How did you do the orbit "jiggle" on 4x speed? Is there added randomness or is that just the effect of updating the sim that quickly?