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tyler_misscut

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A member registered 3 days ago

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Little Review, No Pretension!

I stumbled across this game by complete chance (yeah, really!), and since I’d never tried a game like this before (true story), I thought: why not! It’s not really my kink, but hey, I don’t want to die stupid. Plus, I’ve always liked the RPG Maker vibe—it brought back memories of messing around with RPG Maker 2000 on my dad’s PC… Anyway!

Overall, the experience is pretty good. English isn’t my first language (so, when’s the French version coming?), but it’s mostly understandable. The scenes outside the house, the open world, the fights, etc., are really fun, and I have to admit, it gets pretty addictive. That’s definitely a good point! The interactions with the sister are nice, but… (yeah, there’s a “but”) it does lack some diversity in the dialogue choices.

Let me start with the negative points, and I’ll finish on a positive note (I always prefer that).

I’m on day 25 in-game, after about two days of real-life playing. Around day 20, I already got the elixir by beating the boss. If that’s supposed to be the main objective of the game, I found getting the elixir and defeating the boss a bit too “easy”—not a huge challenge, really. But if that’s not the main goal, then forget I said anything!

As for combat and exploration, honestly, not much to complain about—it’s pretty solid. I’d love to see more maps with different environments (desert, ice, etc.), maybe with teleport portals and unique debuffs for each area. That would add more challenge and replay value. (If this already exists and I just missed it, my bad.)

About the sister interactions: I know there are different variants to unlock erotic scenes (I’ve found quite a few already, even with just “two hearts,” and my character can already massage her boobs in the bath and in front of the game console…). But overall, it gets pretty repetitive. For example, when it comes to conversation choices (not the sexual actions—there, you do get new options, which is great), but for the “adult conversations,” there’s only one choice, one reaction, just to gain a few heart points. That feels a bit “weak,” repetitive, and kind of boring after a while. It deserves more variety, with choices that really matter (positive or negative), to make things more challenging and interesting. Like: “Crap, I shouldn’t have said that—time to reload my last save!” Right now, if you mess up, it doesn’t matter much.

Same for the night visits to the sister. The first time, it’s cool, but then it gets repetitive: aside from undressing her and touching her (in a pretty superficial way), there’s not much else you can do. It needs more spice! I’d love to see a system, like with her underwear in the bathroom, with a risk meter: if she wakes up, there are real consequences—even punishing the player if they go too far, forcing them to find other ways to regain her trust. That would add tension and realism.

Positive points:
Overall, the game is really good and has huge potential! I know it’s still in development, and I’m sure the devs have tons of ideas. I’m just sharing my honest thoughts to try and help out. This game could totally become a must-play if you really combine the RPG aspect (longer playtime, quests, etc.) with the more personal/erotic/pornographic side of the interactions with the sister. There are so many ideas to explore! For example, being able to play music in the bedroom to create new interactions, having real animated sex scenes (with hands, tongue, whatever), even mini-games, why not? And a clear system to know where you stand with the sister relationship-wise.

I don’t know if there’s an “ending” yet (I’m on version 0.75D), but if the main goal is just to get the elixir and save the sister, well… I did that in a few hours over two days. Now I’m mostly looking for hidden easter eggs and trying to increase my heart count to see if that unlocks new scenes with the sister. Again, a more obvious progress tracker would be nice, because right now, I’m not even sure if I finished the main quest or not… it’s kind of confusing, haha!

In short:
A really good game, with the potential to become an amazing one. Lots of ideas to build on, a solid foundation. Can’t wait to see what’s next!