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Tycro Games

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A member registered Aug 08, 2019 · View creator page →

Creator of

Recent community posts

I think you got in the border vector territory, the pros are that if you get it right you basically get the greatest borders of them all. The downside is that it is super complicated. I plan to tackle this as well sometime in the future, when I have some time off from university work. Your best chance is to try read the docs from oikoumene and implement it yourself.The latest link will get you to their explanations of their algorithms, I wish you best of luck and keep me updated if you manage to implement their approach.

Yes, the concept is still the same, regardless of the language or engine used. I would like to expand the border rendering sometime using vector tehniques.

I explain it here, and yeah, for selection I use a voronoi diagram as the province map. I wrote an article that you can read here.

Happy to hear you enjoyed it! We definately have to add some settings for sound!

Thanks for taking the time to provide so much feedback. We will take it into account for the next version!

Glad you enjoyed it!

🗿

Thanks for the kind words! Glad you enjoyed it.

Thank you!

Thanks for playing!

Got it! We will keep it into account for the next update! Thanks for playing our game!

Don't worry about it, thanks for letting us know!

Thanks, for providing feedback to our game! Could you please tell us if you played the tutorial first?

Great game, I played it for 3 hours to finally win once. We are also working on a chess inspired game and your game taught me a few things. Thanks a lot for making it.

It would not work outside of Windows cause you don't have the binaries for any other platform.

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I am working on a pitfall remake (the mayan adventure) and this asset is great for prototyping! By any change do you plan on adding a rope animation?

Like here?

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Yes, there are normal sprites and emission sprites to achieve that bloom effect. Here are the settings to achieve that.


Yeah mate!

Have fun!

Well it seem that I can resize the windows, that makes the game look like crazy and I do not understand anything or how to play the game yet.

Thanks for the feedback!

Very fun game and unique. The only thing to complain about is that it is a jam game:). The difficulty was a bit too much sometimes, I liked it nonetheless. Also is a bit hard to distinguish where the enemies were looking. In conclusion really like it!

As stated above

You are right, I should have made it more obvious...

Yeah, it is, the first game to try to ever make. It was a failure from the start, but hopefully, we will resume the development sometime...

Oh, hi! Fellow developer here, this game is really well made in terms of mechanics and so on. If you are interested, I am quite entertained by the idea of working with you on future projects. By the way, Stefan mi-a prezentat jocul:).  Contact: tycro.games@gmail.com

thanks

We really apreciate it, thank you !

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Thank you very much for playing our game and giving feedback, we really apreciate it. We were aware of some of the game's flaws but because of the time constrains we were unable to fix them. And yes, the game was made for this particular game-jam, we thought it would be interesting to make a dungeon-crawler implementing the "mirror" theme but we got side-tracked a little. Thanks again.

We plan to post jam.

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Hi, added something in the description(currently the game does not add any new features for web monetized users).

Oh, so now the jam is done, the game is pretty hard, would not try it again unless you are into that. Cheers!

It is a game jam game and the jam is currently running. You can check it out later, we are still working on this.

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How can I test a unity webGl for web monetization compatibility without buying a subscription for coil

I have exactly the same problem

Thank you

Thanks for playing!

I agree with you, but i had no time.

It kinda is, but if you would pick something as the silliest, what would it be?

Note: the music was not made in the 48 hour time slot