Thanks mate, I would also add the math somewhere
Tycro Games
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I think you got in the border vector territory, the pros are that if you get it right you basically get the greatest borders of them all. The downside is that it is super complicated. I plan to tackle this as well sometime in the future, when I have some time off from university work. Your best chance is to try read the docs from oikoumene and implement it yourself.The latest link will get you to their explanations of their algorithms, I wish you best of luck and keep me updated if you manage to implement their approach.
Thank you very much for playing our game and giving feedback, we really apreciate it. We were aware of some of the game's flaws but because of the time constrains we were unable to fix them. And yes, the game was made for this particular game-jam, we thought it would be interesting to make a dungeon-crawler implementing the "mirror" theme but we got side-tracked a little. Thanks again.






















