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TwistyDev

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A member registered May 02, 2019 · View creator page →

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Difficulty could be adjusted, but apart from that everything is great ! Also nice art and sound design. Well done !

I know it's pretty hard, I usually don't use the first red field, it works better by directly bouncing off the blue "bumper" in the second field.

Thank you so much ! I know it is far too hard, I had no time (8 hours is so short xD) to really find a good balance, especially on the very last part, that is almost impossible to narrow without luck. I had only one person to playtest, and because we got used to the sloppy controls we were not really capable of guessing how a new player would feel. But being able to kinda "speedrun" and finish it under 1.30 mins is very satisfying, and that is the goal I wanted to achieve with this jam. Again thank you for playing :)

It was planned to be hard since design phase, but I had no time to make sure it wasn't too frustrating. (Especially the last part, I struggle to do it myself without a kind of cheat 😅). Thanks for the feedback!

Thanks !

I definitely had fun with it :) (I also know time constraints a little too well to my taste 😆)

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This was a nice game. Special mention to the color machine which is really confusing. I got to day 11, then stopped because it was starting to be very repetitive and I had no idea if there is even an end. Also I don't get why I should bother with the first machine, because it doesn't start until you press a button, and you can still finish the day without it. Overall good experience, nice job ! (Had some tensed moments :D)

I am so happy to hear that ! (I must admit that this deployment was a bit stressful, for my first game jam nothing was working on web lol). Also thanks for the mac tip. I feel a bit dumb that I didn't find it myself, to my defense it is the first time I need to export for macos and I really had no time to troubleshoot (also I am used to their IOS nonsense) 😅. I am uploading a mac build right now. Thank you for playing :D

Fair point, I added screenshake in an hurry and I got no time to fine tune it 😅. Thanks for the feedback !

Hi, I'm sorry for the inconvenience. I uploaded a new version that should hotfix the problems (no fullscreen because it breaks the Input, no title screen). I haven't got a mac machine to do the export, and I had not the time to find a workaround yesterday, sorry for that. Still, thank you for your patience.

I am sorry to hear that. I know the web build is a piece of crap. It works flawlessly on my machine, but as soon as it goes on itch.io it doesn't work anymore. I had no time to fix it yesterday. I will try again after my work (in 9 hours)

I never encountered the blackscreen issue though, thanks for the feedback.

It is a nice game ! The sound design is very good, the gameplay (and the gameplay loop) is addictive (long shoots are so satisfying). The only "problem" I encountered was the graphics of the map (not adapted and flat), but that is a first 3D jam game so 100% understandable.
Overall, it was 20 fun minutes for me, great job guys !

This is the first time I make art instead of programming. I m very pleased that you like our (Geek_Joystick and I) style :D. Thank you for playing!

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Awesome asset !