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Twisteria

14
Posts
A member registered Jan 03, 2020

Recent community posts

Well, in that case, I rescind my original comment. Keep up the good work.

The first jump of room 12 (right after the first slide) is obnoxiously tight. Granted, this is coming from someone who doesn't really like precision platformers anyway, but that one in particular got repetitive enough for me to just close the game. Maybe people who would like this genre would be okay with it? I dunno.

What I'm referring to is the part where I try to click on any puzzle other than the first, and there are chains drawn on it and a button saying "Wishlist the game [Steam logo]."

Or... hold up. It looks like the content will be unlocked if I wishlist your game on Steam. Is that not what you're saying? Am I misinterpreting this?

Pretty compelling. I didn't know that trying to draw a card without any cards left would be game over. I suggest pointing that out to the player somewhere.

>enter a room with some enemies

>they rush me before I have a chance to react

>they explode, taking away most of my HP

>it takes me a few seconds beyond that to succumb to the damage-per-turn because I don't have (or at least don't know about) a way to heal myself

this seems like a cool game but please do not force me to spend multiple seconds dying to something that I could not possibly have prepared for

(1 edit)

edit: I misinterpreted this, see below

Given that this demo is for a mongolian basket weaving forum full of angry hermit crabs who all hate each other, locking content behind a Steam wishlist is such a weak move, I can't even call it sleazy. It just makes me embarrassed on your behalf.

genuinely interested in seeing the other puzzles tho

"This video is private"

The description of "Deep" is really unclear. I have no clue what it does or what it's good for.

Agreed with Qwott - what advantage is there in using budlings? What do the little guys do? Will they grow up and help me out later?

Is there a way to make my creature a bit less wobbly? As it stands, the parts farthest from the center tend to flail around a lot, which I think leads to some weird movement.

how the hecc do I get past the ghosty boy at the end of Easter-2

one of them died when a bird died but the second one is still there

Tried a few levels. Wonderfully polished, but the gameplay is frustrating. It's compelling enough to try to find the optimal route through each level, or to cover everything while avoiding enemies and collecting the cherries, or to do it all at my own pace... but the combination of the need to keep moving, the enemies that always catch me off guard, and the need to avoid stepping on a space twice is just too much for me. I feel like the fast-paced nature of the action might be incompatible with the slow-paced nature of the puzzle. Or maybe it's just that I can never take a break to think.

I just get a black screen and (Not Responding) after the splash screen.

The jump command (Z) only works about one in a hundred times for me. Attacking works fine, though.