Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pud's Café

570
Posts
1
Topics
25k
Followers
3
Following
A member registered Aug 28, 2022 · View creator page →

Creator of

Recent community posts

It isn't an "insane exaggeration". Most of the code has been replaced with the sole purpose of maximising performance. And clearly it is not done.

And there was never time where I had a sustainable amount of support. I quit my 6-day a week job as I wanted to work on game development and art full time, in which I did. As mentioned, FuzzBoob's is not my only project: I have a Steam game in the works, and some other projects that will be finished another time.

(1 edit)

I've seen this sentiment a few times.
"3 years no update??"
During these 3 years the game was made in unity, almost fully remade in unity before needing to ditch to godot, remade in godot. (An engine I was new with)

And now to facilitate the update, it is being remade again in godot on the latest version to support web Android, web IOS,  web Mac, etc.

I also am not paid to work on this free game. I prioritise work, commissions, and projects that allow me to live. So I'd dedicate a few hours here and there a week.


So, no it's not "taken 3 years". it's not my sole project, and it's 100% free.  People playtesting the beta helps find the web-only bugs for me.

i think the final version will be ready by the 1st of january. 

it’s very broken for now but when it’s fully done will release here 

(1 edit)

the beta for the update is linked in the discord server 

that about sums it up lol

i think i do too

(1 edit)

today is my birthday (18th oct)

oh and the update is planned to be finished (by the latest) 5th december 2025 (ver 1.2.0)

so like, if it's finished before then, it'll just shadow drop + announcement. 

typo, yeah

Hiya StudioWhy! I'm currently developing a similar-ish(?) game to FlutterMare, would it be okay if I credited this game (and the team) as a source of inspiration? No worries if not, wanted to ask! :3

not sure where you heard that info, i wouldn't just sit on a completed game. 

it's delayed due to my health, and is on a release-when-done basis.

don't fall for scams in the comment section. Once i've updated It'll show in the page above, not the commentsection.

Not for the time being, considering my work revolves mostly around parody at this point of time

Nevin, oh my goodness, your donation seriously means a lot.
Could you contact me on Discord or by email?

LOL

intrusive thought, chaotic evil energy xd

we have no idea what happened with them, they left the internet during the development of the original FNAFB version in 2022.
we hope they're also okay.

incorrect

(1 edit)

okay seeing people down below arguing on foxy.

foxy is a trans woman. These animatronics are possessed by the spirits of strippers. Among the spirits is a trans woman who posesses foxy.

not all transgender people necessarily want the bottom surgery, which is perfectly fine.

if you dislike that foxy in fuzzboob's has a penis, then unfortunately this game is not for you. it is against our design and wishes for our fox girl to have a toggle or remove the penis.

Sorry, I don't know how this could be fixed for you. 

It's a bit hard. It's like asking "How long is a string" and the string is ever-growing. 
I can always try to predict, but there'll always be obstacles such as being unable to work on the game for a month or burnout.

regardless, all I can say is work is actively being done and the actual release date will come when the string ends.

The effort going into this update will make sense in a future announcement.

eventually

Godot + GDScript

this version and versions before uses simple manager classes and takes advantage of Godot’s node-based structure.

Though it’s quite rigid compared to the most recent version that is yet to release with major changes 

development is paused for a short bit as I am unable to work on the project for the time being.

will resume development on the 24th, where i’ll be able to work on getting the update finished & reveal a teaser for something different in the works.

more details will be revealed when the update is closer to completion 

Do you have the drivers installed to run openGL?

skins, unique AIs, teaser, gameplay modifiers, 

The new update is on the latest version of Godot, which allows me to turn off web multithreading

this should allow IOS and MAC users to use the web version when it releases, as native support is not available 

https://twistcumet.itch.io/five-nights-at-fuzzboobs/devlog/777160/how-to-open-fu...

as soon as i finish it

huh?

It’s not, here’s why antiviruses think godot games are bad:

Godot relies on PCK files, All the code is stored in them alongside assets. You can make it 1 file by embedding the PCK file into the .exe.

Some antiviruses see this as a ‘foreign file’ in the .exe, and so declares it a virus. It is not.

https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_windows.htm

89%

there is no "futa" content in the game

yes i know, that big news will come when its ready

devlog: still being worked on 

beat night 5

(1 edit)

It’s a little thing called Shared Buffered Array which allows multithreading on web. Apple doesn’t want to support this feature, so godot has made it toggle-able in the latest version.

I’m porting it to the latest version so it will be able to work on web for mac and ios next update

beating 4/20 and beating 1/9/8/7 grants them :3

lmao

probably