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Twirlish

24
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A member registered Feb 09, 2021 · View creator page →

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Beautiful presentation, art, and character animation...

There is a delay on the jump, moving the character back and forth, and running then jumping. It took me about 30 times to cross the spike pit because it had to be timed perfectly.

The psychics need some readjustment, I keep sliding into the enemy. IMO the camera needs to be zoomed in a bit. Nice start!

Dragon boy is cute <3

I love the art! Just some things..

1. the jump mechanic is too weak, I suggest bumping up the strength by no more than 10.

2. I can lose life by hitting my own fire ball - it got stuck on the side of the platform and when I hit it I lost life. Maybe they should disappear or slowly evaporate after a certain amount of time

3. The game over screen needs a button to restart the game

The game's psychics are unforgiving as the movement is too fast. it seems the the player loses health after three hits from a bat so the game need a health bar somewhere in a corner of your choosing.

I love the aesthetic. the tiny platforms are unforgiving and are a bit hard to land on them without falling. Even so, a fully realized game (with levels and a narrative) is what I like to see!

The platforms are difficult to land on when jumping onto them. The level design needs more work, I suggest different types of clouds and stars on the background (maybe the moon can be coming into view and the sun setting since because of the sun set colors)

The visuals are stunning! Character animation is unique. What are the orbs for?

Go to the editing screen and click fullscreen enable. Can't wait to see what this story has in store :)

I love the story and illustrations.  The blue background with yellow text is pleasing to the eye.

I enjoyed the blur effect. Taking inspiration from dreams will always give you endless creativity to work with and it shows in the story! I suggest giving the game illustrations and new font.

The story was fascinating, I enjoyed playing. The first picture has a watermark, i'd suggest to find a picture without one.

Adding noise to texture the pictures is a nice touch! Using blues to show that it's dark is a clever trick! The illustration with the phone was blurry, is that because you would not be able to see good in the dark?

Using Minecraft screenshots as your pictures was clever, but in the future if you want to take more screenshots press F1 (Windows) or F1 and Fn at the same time (Mac) to get rid of the crosshair in the middle of the screen.

The adventure was interesting, keep it up!

The simplicity of this game is intriguing to me. The way the eyes are blinking in the window was the best part!

First off, I love the title screen. I personally think that the text is a bit too small, but while playing in full screen it's fine. The background ambience added to the experience in a great way.  The fading text when the player is about to die is a great touch too.

As the other reviews said, some of the pictures did not show.  

I love Norbert and his sister, the character designs are great! I also like the concept where you monitor an animal, entity, etc.'s happiness, it's interesting because it takes your answers into account. 

The reputation  stat is an interesting concept, i'd love to see this in a triple A game. I would like to see some illustrations too for it to be more immersive.

This is an interesting game, I love the atmosphere and the illustrations!

This is an interesting concept! I recommend adding some personal touch to the text, like making an important word a different color. I'd also like to see a background.

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This game very incredibly fun to play! The illustrations, although simplistic, give the game an eerie feeling as they are in black and white. I would be interested in playing a triple a game about this concept! 

Some paths don't have an ending yet!