I like this! I hope it gets retroactively added to Terry's Other Games, since I'd love to easily be able to play it on my Steam Deck
Madsii
Recent community posts
Thanks!
As someone who aspires to make games, (failing with the getting to learning programming, and fixating on game design), might I suggest adding some minor bit of additional visual feedback to signal success at this technique?
The ball being a little faster seems too subtle to signal to a player that anything is different, but giving a vague indicator that's easier to spot could give players more room to piece together this technique exists through passive experimentation.
(edit)
I'm realizing now that the text saying Amazing instead of Perfect may be just that.
Very fun!
Should this project survive the current Unity Engine crisis, I just hope the final game has a more beginner friendly difficulty curve. What may be easy for a seasoned rhythm game player, will kick a newbie's ass.
What's here is very nicely put together and aesthetically appealing in a way that would draw in people inexperienced with rhythm games, but after the tutorial, the first stage can and will shut a newbie down.
I've installed the 64Bit Linux Build on my Steam Deck, and am having an issue with DPAD input, All other inputs work fine, but the DPAD controls use Left and Right as Down and Up, while Up and Down do nothing, Rebinding the controls can only fix Left and Right, as Up and Down simply are not registering in the game it seems.
Edit -
On further play, it appears the triggers also are not being picked up by the game on the linux build, I suspect more buttons may not be working unfortunately.
Basic Is Basic, that's for sure. Even the flaws are basic.
The square you control is not particularly fun to control, this is due to Basic's Basic nature. This does not justify the somewhat janky movement speed as the character snaps along large units of distance. (changing this would require reworking all the levels though so maybe not this time)
Next on the menu is something you can fix with relative ease: SCROLLING
The way the screen scrolls is worse than the original sonic games (they kept sonic dead center on the screen) basic has the screen scrolling BEHIND the player character, this results in reduced visibility. (NOT GOOD FOR PLAYER RETENTION)maybe have the screen scroll after a duration as opposed to when you go a certain distance to either side,this would allow you to make the screen scroll ahead of the blue square
finally the levels seem barren at times with huge empty spaces and a repeating background, maybe add more obstacles to them where necessary to keep the action going