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tv42

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A member registered Dec 11, 2019 · View creator page →

Creator of

Recent community posts

I really love your characters, as always. The Fox and the Gnoll are such a tease! I'll enjoy betting which one corrupts the human.

I love it.

Really good work! A day as a pokemon would be great!

Potions Awry community · Created a new topic Fifth client

The empty vials on this stage seem to mix with whatever is poured in and changes colors anyway.
The game is a really good idea, and making me do fractional conversions again is great.
Would you consider making it so that  the player has to take the potions off the shelf and read their label incase of look-alikes? 

It's really good! I love the hiding mechanic! It would be really cool if there were a way to infect the other researchers and turn the facility into a dino colony.

I like the art, although the blurry background of the first stage makes me little dizzy. I couldn't figure out how to apply the slide in combat? Is it a dodge maneuver? 

It's fun! The first stage needs a kill volume beneath the map as the car form was able to clip out. I couldn't figure out how to use the vehicle form in combat.

It's great! A way to get some armor for the house would be good too!

A little qol change: When the player is vacuuming mana, and the menu appears, they can unintentionally click an upgrade. Shifting it so that the input requires a new click when the menu appears might help.

I have not played Papers Please, nor games of that sort, for context. I do not usually play puzzles as a genre.

This is a good entry! I found it quite funny, five stars for 'all foxes must have a nulge'. Quite fitting for foxes. 

Here are some things  I've noticed;
Spelling error, the word 'people'.
Horned character sprite is cropped oddly during gameplay.
Main menu is a file envelope, and the blue effect there is lighting I think. I was not sure. 
The levels end before the final candidate performs their leave animation.

Here are some concerns about consistency;
The gas mask buttons always seem to glow to give the player ui feedback, this is great. The nulge buttons do not however, a little confusing. 

The nulge symbols clearly signify their difference. one off, one on. The gas mask buttons,  do not follow this pattern, and both seem to use the same symbol. I could gather they function differently, as expected from the prior nulge buttons, but it was a little odd. Perhaps a symbol of a smiling face or teeth might better convey the mas being off.

I did not understand the dichotomy between the two color pairings. Red and green were strong contrasts, but I wonder what was intended by the orange and blue. The button pairs all have the same function, but why a second pair of colors? Perhaps you intended for all three pairs to have three different pairs of colors, to give the player better visual acuity while discerning the buttons. 

I did not fully understand what the red and green 'buttons' are in terms of shape. They look very different from the other buttons , so I thought they were books or a sort of written ledger.  

I had a lot of fun! Already thinking about next year!

How do we reach other levels?

Black Sheep 2 came out early?! Based!

I've done some more testing and gotten both of his endings along with the hidden one attainable on the first playthrough with Dondre. v0.03 will have this fix.

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Ah Thank you! I'll find what's causing this. Investor does require all six puzzles to trigger as it happens at the end of the week. Dondre does not track if the player uses golds at the moment, but I now know there is a performance issue when the stage changes, along with some variables not being reset when returning to the main menu.

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Currently it is only the player viewing the customers being transformed that lowers your humanity. Viewing them is optional. The humanity score is faintly visible during these scenes in red text, however I may remove this one day.

Ike's Pipes community · Created a new topic Ending Guide
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These are subject to change.

Completion;
Normal 1: End the game with humanity between 700 & 1000.
Normal 2:  End the game with humanity between 350 & 700.
Normal 3: End the game with humanity less than 350.
Investor: Score at least 11500 points and reach the end of the game. (This should not be easy to get and it should be impossible with Rory as partner.)
Partner Specific;
Ike: Spill too much, or complete puzzles without filling all of the gold pipes present. (cumulative)
Dondre 1:  Spill more than 5 times, but waste less than 60 pipes.
Dondre 2:  Spill less than 5 times, but leave at least 60 pipes unused. 
Rory:  Score more than 1300 points on five consecutive rounds.

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Thank you! I haven't gotten far with the background as I planned to have it scale to the puzzle, but this may be a little too complex for me. I am working on the rng a bit. Bioshock's hacking game was an inspiration, and I also didn't want to hide them the way BS1 does.  The puzzle was intended to have multiple grids as it became more challenging, but this is still in planning. I hope I can get this working one day soon.

Thank you for playing!  I am working on an update to tone down the rng  noticeably, but not altogether removed as planning ahead on where to place the pipes even with no immediate solution was intended. It's working in testing right now. I'm also going to do something to keep the golds from blocking each other next.

'Game Over' is there to signify the game reaching the ending state. We can interpret them as good or bad however.

Humanity level influences the 'normal' endings of making it to the end of the week. It's not tied to supervisors directly. Supervisors have their own bad ends related to losing varying on their likes/ dislikes. Supervisors were planned to have abilities that could assist you, but they were not planned well, and I may use them against the player instead. I will eventually post a guide to endings.

I do want to focus on adding the missing pipes, as the gold valves were planned to have multiple forms. 

Thank you for trying my game! I have a two ways to curb the rng that I haven't implemented, as they are still in the planning stage.

No compatible downloads were found? Is there another link to try to open it browser?

I wish I could join a team this, year,  but i'm busy trying to finish a personal project to submit. 

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Realistically if I hadn't been working something since the last jam, I probably wouldn't have anything to post this year. I don't believe I could actually make something in the span of a month, due to irl obligations.
With the way the entire internet is right now, I think submitting anything and being upfront about it's completion is the way to go. For me itch has been down for the past couple days because of a ddos attack I believe.(https://bsky.app/profile/itch.io/post/3m3bphhzco223)
This jam still is not a given for the community. This can still not happen because of everything going on. We should share while we can just to stick to our theme. We don't know how bad censorship is going to get.

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It's fantastic work! I especially enjoyed the Ravus Corruption, and the aggressive kobold mobs, and the new miniboss. The playable post tfs stellar as well!
I do hope we'll get more time in the desert level one day.

Really excited!


poison.ogg

Great work! Instant classic.

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You can't solve it it by placing the wizards spell in that letter order related to the number in the book, because the spell is already mixed up. What you do is is take the wizards spell and assume are the base order from 1-9 consecutive, then rearrange that into the number sequence from the counterspell book. 

I do wish the library gave more hints about the items in relation to the creatures, but excellent work!

Had a lot of fun. I wish the tower was bigger.

Love the mental changes and corruption!

Loved this game way back then! Thank you Blue!

Really interesting premise! Gotta know more.

I'm mostly familiar with gms2, but I can't really get anything ready for the jam in time. I'll just be writing with another group.

Heya! I'm very familiar with GMS2 also, on /off for 6 years. I'm looking for all kinds of experience;  2d digital and pixel art and more practice programming. I've never done a jam before, but I'd like to get out there a little.
 https://www.furaffinity.net/gallery/tavaer/ 

Developers previous WIP nsfw twine game. It's not here on itch.

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Different groups of enemies procing the same progressive bad end. I can only level up so much. Happy to see it shares the world with Castle Nox.

I had fun! 

Frantic mispelling of Rumplestiltskin intensifies

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Can you give us any advice on downloading it properly? This link has a 404. Is it possible to play in browser? This description says it's 958 kb, but trying to download it says it's over a Tebibyte?

Ah, it seems to be the desktop itch.io app. It downloaded fine in the browser version.