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TuthRaught

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A member registered 57 days ago · View creator page →

Creator of

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I believe so... Did you try and make a purchase right now?

Could you try again for me? I'm trying to sort this issue out. I've been curious why I haven't seen a single sale.

Nice game! Well thought out.

Thank you for this incredibly helpful feedback! You've pinpointed the exact areas that need clarification. I'm currently reworking the entire system and layout to address these points.

To answer your question directly: in the original version, the "Calendar Cypher" was indeed just the day-of-the-month number (e.g., 5 for Oct 5th), which you then used in the calculation to get your final roll. Your confusion is completely valid, and the terminology will be much clearer in the next version.

The new structure will feature a much simpler core ruleset. I've just released a "Theater of Mind" version that strips away the stat tracking for a purely narrative focus, and the "Calendar Cypher" will be refined as a separate edition for those who want that specific kind of randomness.

Your insights are invaluable, thank you for sharing them

Somnus Engine community · Created a new topic Suggestions

Please share your suggestions and ideas here! My goal is to make this the best it can be, and I believe that happens when we build it together as a community.

(1 edit)

The printer friendly version has been uploaded! If there's any issues or adjustments needed, let me know.

Cheers

Absolutely, I'm headed home from work, as soon as I get settled in I'll upload it for ya!

Okay so with the information you've given me. Let's say you are a Vampire and you are trying to persuade a target to follow you home so you can feed. Your vampires will have to test their control to see if they are able to persuade the target.


I think of a number (48) and add the calendar (in your case 5), which results in (53). 5 + 3 = 8. If you look at the Oracle in order for me to pass a stat with 3 in it I need to 'roll' a 1-6 to succeed. Since I rolled an 8 I failed. I would create a scene on failure, maybe I was noticed, maybe the target screamed and hit me before running giving me a point of Harm. 


This is essentially how it would play out. I'm going to tweak and adjust it a bit more to make it even easier and streamlined. I have no qualms managing the system but it seems it may have a bit too many steps.

Give it a try now and tell me if it works

Got you