Wish there was some sort of indicator, like the crosshair changing color when you are in distance of a grappeable object. Otherwise the gameplay feels really solid (Lots of Spiderman 2 vibes), and the whole pixel aesthetic works surprisingly well.
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A member registered Dec 07, 2016 · View creator page →
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Simple Project to experiment with the Godot 4.0 Engine. Uses Godot-Jolt physics for more consistent bouncing.
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NES Bomberman (incomplete) jam comments · Replied to iProgramInCpp in NES Bomberman (incomplete) jam comments