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TurtleSocks

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A member registered 50 days ago · View creator page →

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Glad you enjoyed it, thank you for playing!

Not usually my kind of game but pretty fun actually! Cute art. I did get launched very quickly on some occasions though which usually resulted in instant death.

Thanks for playing! Since uploading I have found that somehow there were exactly 3 map tiles without collision... no idea what happened there, but I have fixed it.

For being hit in the air, you may have fallen victim to a somewhat rare bug that has also been fixed in my local build. The fish from the main menu screen was triggering a jump signal that only the player fish should have been triggering. So if the main menu fish finished a jump when you were midair and hovering over a log or piece of trash, collision was turned back on and you got hit 😂 

Not sure what the deal is with you not being able to jump while holding A and W though. Was this with the web or .exe build? And if the web, which browser? 

Really neat concept! Though, since I was quite bad at it, the loading bubble animation really started to wear on me over time.

Easily one of the most polished games of Fish Fest that I've played, amazing job! Only sad part was that the main character wasn't a fish :(

It was a little confusing to get started but generally a very cute concept :)

This was genuinely so much fun! Artwork is chef kiss, great work!

I didn't know I needed this but here we are. Great job!

That's fair. I know I added a very short delay from when the animation starts to when the input is actually "registered" as a jump, since some of the frames still have the player in the water. I think overall that perhaps there are too many frames though and that the whole animation is perhaps unnecessarily long. I'll tighten things up in a future release. 

Thanks for trying it out! Do you mean the delay between the input and the jump occurring or the total length of the jump animation?