Glad you enjoyed it, thank you for playing!
TurtleSocks
Creator of
Recent community posts
Thanks for playing! Since uploading I have found that somehow there were exactly 3 map tiles without collision... no idea what happened there, but I have fixed it.
For being hit in the air, you may have fallen victim to a somewhat rare bug that has also been fixed in my local build. The fish from the main menu screen was triggering a jump signal that only the player fish should have been triggering. So if the main menu fish finished a jump when you were midair and hovering over a log or piece of trash, collision was turned back on and you got hit 😂
Not sure what the deal is with you not being able to jump while holding A and W though. Was this with the web or .exe build? And if the web, which browser?
That's fair. I know I added a very short delay from when the animation starts to when the input is actually "registered" as a jump, since some of the frames still have the player in the water. I think overall that perhaps there are too many frames though and that the whole animation is perhaps unnecessarily long. I'll tighten things up in a future release.