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Turmo11

7
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A member registered Jan 28, 2020 · View creator page →

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Really cool entry! Loved the art and the theme of the game. There's only two things I would improve, the UI didn't have much feedback, a simple highlight of a button when hovered would definitely fix that! And the player death takes way too long (more than 5s ) where the player is gone from the screen and you aren't sure what is going on, the first time I died I even thought there wasn't a gameloop. Another bonus would be adding a quit button! Apart from that, really loved the concept and the execution,  simple and polished, very suitable for a jam.

Really nice game feel, the background music was very suitable and I really enjoyed the UI and in-game sound effects. Here's some feedback about things that I believed could be improved. First of all, I'm not sure if that was the design intention but the game didn't feel challenging at all, it was fun playing around with the planets but it didn't feel like it had any meaning at all. Secondly, I didn't understand how you used the theme, It felt like you focused more on the context of (SDG) it and not the theme itself(STEAM). Finally, one little thing that might be more personal, when rotating the planets with WASD, although they rotate coherently with the direction intended, I expected the rotation to go the opposite way. For example, if I wanted to see a region above the one I'm currently seeing, usually W would mean UP,  but instead I rotate the planet in that direction and see the section below (did I make sense to you?). I hope that any of my feedback can be useful! Great entry anyways guys ^^

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Wow! Fantastic and very clean entry, loved the different puzzles, the style and the coherence of the game's theme. Here's a bit of feedback: There's a little visual bug that happens when using tilemaps in unity, this might get fixed by disabling anti-aliasing. However, it's only visible in the black parts so it's not that important and doesn't interfere with gameplay. Design-wise, I found the level design excellent, the only part that bothered me a bit was that one of the middle levels was noticeably harder than the ones after it, making me think that it was the end level and therefore confusing me a bit. Nevertheless, except for that level, the difficulty curve and the addition of new elements for the puzzles was really well put together. Finally, I lacked a more developed use of the GameJam's theme, since it didn't feel like it had much impact on the design, meaning that I though the game could fit in so many other themes before this one. Anyways, great game guys! Very good job with having a polished submission in such a short time limit.

Very nice & calming gameplay, loved the music and the mining mechanic to reveal artifacts. Here's some feedback: Maybe a text saying which artifact I just found would help making the theme a bit more clear. Additionally, I think that the Island might be a bit too big which might make exploring it a bit frustrating. Perhaps adding some other collectable would make exploring more interactive, I believe that a RUN option would also improve this aspect. Finally, I noticed that the sand areas have some kind of signal, usually a light, to make finding them easier, however, they weren't very helpful to me. Nevertheless, great chill game to expand the mining mechanic.

RIP my ears I guess xd

Really cool art and music. really loved the snake pyramid puzzle. One thing though, at first it took me a couple minutes to figure out how to actually start since I was only scrolling down while hovering over the button. Which kinda frustrated me for a bit since I wasn't sure if the level had began or not. Anyways, it might just be me but I though it could be useful feedback. Keep up the good work ^^

Really cool and fun game, can't wait to see if you keep implementing more and more content ^^