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Turbovinci01

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A member registered Jun 08, 2021 · View creator page →

Creator of

Recent community posts

I like the game-play and the visuals are great. I love the crt like shader. The concept is simple and very easy to understand yet has plenty of potential (Like lining yourself up against walls). I mostly used trial and error so sometimes I was waiting for my clone to die. Maybe a restart button would be nice to have. Great fun and great vibes. 

I wrote my code very modular and it supports having multiple different weapons just did not have time to add them. The plan was tho to let players choose a new one every round. One weapon for left click and one for right click. Maybe I'll expand it later.

Reminded me of that one mission from Titanfall 2. The game feels good nice to play and all assets really fit together. I wish that the player could see how the platforms would move. My goldfish attention span could barley remember the platforms movements. You could also dash forever in a straight line which felt like cheating. Outside of that I found the game great! I feel like the game has plenty of potential to be expanded. 

I really like the concept. A real brain scratchier. I do feel like the implementation could be improved slightly. The timings on the doors are really tight. I feel like they could be open for maybe a second more. Even if the player isn't pressed up against the door to set a checkpoint there they should probably still be able to get past. I feel giving the player some extra margin dose not remove from the puzzle aspect. I personalty was  squished thru many of the doors. Outside of that I really like how clearly things are conveyed to the player. You can clearly see which bullets you have and the order and the buttons all have clear lines that show what door they open. Great game!

It's a very fun game. I loved the music and soundfx and the attention to small details like the pitch going up for every bounce. I found the varying colors and textures on progress bar to be somewhat confusing. Labels for the different ui elements would also be nice.

Fun game! I would consider making the gun shoot faster because it seems they spawn in faster than you can kill them. It would also be cool if they had some sort of large turning radius so you could dodge them more effectively. The music was also really good!

The game is really fun and simple to understand! The difficulty increased a bit fast around score 50 tho.

I think the controls are somewhat odd. (or I am bad at platformers) Maybe a control scheme where your inputs aren't as spread out would fit better like arrowkeys, c, x and z like many other platformers. This way you can have one finger for each key. Despite this I made it thru the game which is great. The game feels very challenging so it is very rewarding to beat every level. Almost all levels introduce something new like a new jump or boulders, keeping you focused. Great game!

I feel like the game is a bit too difficult. But this might have been due to the fact that all the controls are in one hand. Since you don't use the mouse for anything I would include both hands in the movement or have double binds to let the player choose. One example may be to steer with the arrow keys and use C and X to fly up and pickup boxes.

I think the art is very consistent and greatly highlights what's important. 

I am no music expert but I like the fact that there are multiple tracks. 

Great game!