Might as well lie here forever
TuniTem
Creator of
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Funnily enough we had a directional mouse attack implemented as an alternative for arrows, it just was more interesting to use arrows, so we removed it. Also yes, we definitely needed more boss variety xD we had lots of life things get in the way towards the middle of dev, so we ended up with a half finished game and only one day left to do it lol, so we decided to just make the one boss we had as cool as we could.
Glad you enjoyed, this was an exploration into shaders for me so im glad you liked that part of it!
What a great game!! I loved the puzzle design, each level brought something new to the table. I really like the mechanic, it feels so unique and interesting! The only minor frustration was having to reset the whole level (especially the really long one) just because i moved something a little too far. An undo would be nice, but i understand implementing all features takes time, which is very valuable in a jam. Great job overall, and cant wait to see what you all make in the future.
It warned you! haha, glad you found it beautiful, the artist did a phenomenal job, like he always does. if you want to see more games in that style you should check out his page! https://gilmo.itch.io/ (I would especially recommend The Abstraction !!)
Thanks! The art is all Gilmore, you should def check out some of his other stuff if you like it ! > https://gilmo.itch.io/ < (I would especially recommend The Abstraction- it's his best work!)
You encountered all of the issues i know of haha, sorry for that. The spacebar to interact decision could have definitely been changed, ive noticed people have been mentioning that as an issue a lot. The sail landing was hard to make work right, and the current implementation certainly is buggy. If you want to reset your save, I'm pretty sure its in "%APPDATA%\Godot\app_userdata\Sail" and you can just delete the "save_data" file. But yeah- thank you for leaving a detailed review! it really means a lot and will be super helpful if we ever decide to finish this up
About your closing note - it certainly is very personal, I have enjoyed sailing a lot throughout my life. To translate the serene feeling from that experience into a similarly meditative game is so rewarding, i hope to make more games in the future that capture that feeling.





#1 on the last level!! Such a fun game to learn, spent all day on it xD