Hey, theres no need to apologize haha, theres no harm done 💜
TuniTem
Creator of
Recent community posts
Bestie send that co2 straight to my veins.... i eat that shit up...... n why do you breath in oxigen just to breathe it out again, It's what they want you to do. Take a moment to think! Like u knw that scene from the incredibles where there like THINK MARK THINK!! Thats what you need to do..... best wishes
Dear mr rock,
I hate this! I just really hate it! It's really uninspired and bland. NO CREATIVITY... WHAT. SO. EVER! The images take FOREVER! To create.. It's obvious you STOLE! The images. and THEY ARE NOT EVEN YOURS!! they are just thrown together. WITHOUGHT THOUGHT! AI would never do this, AI makes original peices of ATR! With composition and REAL TALENT! you have NOT TALENT!!!
I really hope you take a moment to THINK ! maybe your talent is FLIPPING BURGERS!! making games are for smart people... NO dumb PEOPLE allowed... I just REALLY.... can't .... belive.... that you were let on a computer! Where are your parents sweetie? OH THATS RIGHT!! THEY ABANDODNED YOU?!?!? It's because you were STUUUUPID! HeHeHeHa,
I just don't understand AI hate... it's all OVERBLOWN! Who cares ab out the planet anyway? WE'RE GOING TO MARS BABY!! and the STUPID PEOPLE (YOU!!) will be LEFT BEHIND ..... You'll be left TOILING FOR THE MACHINE! FOR EVER! Subjudgated... While WE ASCEND!! TO HEAVEN!! (mars) you will be left to ROT!
Kindest regards,
- TuniTem
Funnily enough we had a directional mouse attack implemented as an alternative for arrows, it just was more interesting to use arrows, so we removed it. Also yes, we definitely needed more boss variety xD we had lots of life things get in the way towards the middle of dev, so we ended up with a half finished game and only one day left to do it lol, so we decided to just make the one boss we had as cool as we could.
Glad you enjoyed, this was an exploration into shaders for me so im glad you liked that part of it!
What a great game!! I loved the puzzle design, each level brought something new to the table. I really like the mechanic, it feels so unique and interesting! The only minor frustration was having to reset the whole level (especially the really long one) just because i moved something a little too far. An undo would be nice, but i understand implementing all features takes time, which is very valuable in a jam. Great job overall, and cant wait to see what you all make in the future.
It warned you! haha, glad you found it beautiful, the artist did a phenomenal job, like he always does. if you want to see more games in that style you should check out his page! https://gilmo.itch.io/ (I would especially recommend The Abstraction !!)
Thanks! The art is all Gilmore, you should def check out some of his other stuff if you like it ! > https://gilmo.itch.io/ < (I would especially recommend The Abstraction- it's his best work!)
You encountered all of the issues i know of haha, sorry for that. The spacebar to interact decision could have definitely been changed, ive noticed people have been mentioning that as an issue a lot. The sail landing was hard to make work right, and the current implementation certainly is buggy. If you want to reset your save, I'm pretty sure its in "%APPDATA%\Godot\app_userdata\Sail" and you can just delete the "save_data" file. But yeah- thank you for leaving a detailed review! it really means a lot and will be super helpful if we ever decide to finish this up
About your closing note - it certainly is very personal, I have enjoyed sailing a lot throughout my life. To translate the serene feeling from that experience into a similarly meditative game is so rewarding, i hope to make more games in the future that capture that feeling.





