Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

tundercleese

2
Posts
18
Following
A member registered Sep 28, 2018

Recent community posts

btw, this game is very good. Lots of fun, good humor, and the events are quite interesting (especially since they are random).  I also love the spinner "bump" ability, using A or F to influence the outcome is great, but I've still gotta learn the timing for the combat inputs (Miruku's Claw attack is difficult...).

Please keep up the good work!

(2 edits)

I'm getting an error message during some battles right at the beginning:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Variable obj_battlecontroller.len(100167, -2147483648) not set before reading it.
at gml_Object_obj_battlecontroller_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_battlecontroller_Step_0 (line -1)


Not sure what to do about this... I'm using the 0.9 build, in case that helps.


Actually, now I can play with some errors (such as the ephone not letting me exit the game, so I use the window key and close that way), but it seems that combat has fixed itself after moving on far enough in the story/ main quests. That's a rather peculiar, but it seemed to fix after i gave up grinding the forest and moved into the caves (the second area was alright, but the first area was bugged). Oddly enough, if I continued from a crashed file I would emerge on the other side of the battle, no shards of course, but the threat indicator would show I was fine.