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Tufftoff

30
Posts
13
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44
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A member registered Dec 18, 2020 · View creator page →

Creator of

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Could not start the game, tried a couple of browsers.Could not start the game, tried a couple of browsers.

This is amazing, did not anticipate that this mechanic could have so much depths.

I had the problem that for every wave only one enemy spawned?  Aside from that I like the idea.

Listened to crazy original soundtracks. Really crazy! Don't let jam crunch get to you.

I love the gameplay, but the music drove me nuts after a while.

I enjoyed this very much. Short and sweet.

I love how simple the base of the game is and what was built around that concept. Very enjoyable, clean game.

Love the idea here.

A little tutorial at the start of the game would be helpful. I see the vision here, with more intuitive controls this would work great. 

Allso I feel kind of bad for running over the passangers...
At first I placed the traks next to them and was confused why it did not work.

The game crashes a lot in the browser version.

At the moment, the game leans heavily on a luck-based system with a lot of randomness and not much room for meaningful decisions or skill-based play. I don’t really feel that my choices have much impact on the outcome of anything. Because of that, I only played each of the two characters once until I died and wasn’t interested in trying again.

The game itself isn’t very hard to understand if you’ve played any turn-based strategy game before, but without any tutorial, I kind of ignored the stress bar and its function during my first few turns.

The game was automatically set to German when it started. As a native speaker, I would guess that the text is automatically translated. Sometimes it’s incorrect - not to the point of being incomprehensible, but it’s definitely noticeable.

I get the feeling that something is missing or not quite aligned to make the overall gameplay really work for me. One thing I can pinpoint from my perspective is that, in a card game, I expect to be able to build a deck. But since all the cards are used up and never return to my hand in any form, that aspect of deck-building feels completely lost.

If I had to make a suggestion on how to improve the gameplay while keeping the completely exhaustible cards - which make your game unique:

I would recommend giving the player some influence over the probability of what appears under the cards when they are turned over. For example, for the knight, you could add a card that increases the chance of encountering undead enemies, so that the mana-based ability makes more sense and feels more impactful.

You could also give the player more opportunities for risk and reward gameplay. One idea would be to make cards that are discarded instead of played become more powerful the next time you find them, or something along those lines.

It was fun to try out this game at the AMAZE in Berlin.

This works really well. Fun little project.

Nice take on the classic.

In the browser version this happens.

Sehr produktive Stunde!!!

Ja man!!!

10 von 10 best game ever!!!

Well, I didn't realize it was a specific card that triggered it or anything. I have the game in the browser via Firefox. I restarted the game three times because of the bug. Sorry I can't say more about that, but maybe this will help a litte?

Crashes on me mid game with black screen. Aside from that nice little game.

So cool!

Much more of a challenge then when I played it last time. Now I feel that I have to think a bit about my actions.

I usually don't like dress up games but this one is super cute and fun to play. I love the illustrations, would like to see some thing like this as a character selection screen for a game.

This looks so much better, well done!

The cutest enemy sound I have ever heared.

Very short but sweet game with simple but super cute art style. Would be cool to have a few more levels in the future but the ones you did are well thought out. A little bug I have run into is pushing two boxes at once when in a corner between boxes.

Is this really your first game? It looks very good and is fun to play. The riddles are a bit easy tho and the water animation while very inventiv is a bit hard on the eyes.

Such a sweet game!

The game is fixed now, and we will update it as soon as the judging phase ends. In the new version the positioning of the elements is fixed and optimised to fit the theme. There are also additional character expressions and even a good chunk of new dialog in there.

Glad you could enjoy the game and thank you for your feedback!

Nice little game, but because the levels stay so small it is not that much of a challenge. It reminds me of the educational game pushy, which i liked a lot as a kid. Kind of nostalgic to me. Looks very polished and the art style of the character is super cute! The time frame you used to finish this is impressiv.