Could not start the game, tried a couple of browsers.Could not start the game, tried a couple of browsers.
Tufftoff
Creator of
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At the moment, the game leans heavily on a luck-based system with a lot of randomness and not much room for meaningful decisions or skill-based play. I don’t really feel that my choices have much impact on the outcome of anything. Because of that, I only played each of the two characters once until I died and wasn’t interested in trying again.
The game itself isn’t very hard to understand if you’ve played any turn-based strategy game before, but without any tutorial, I kind of ignored the stress bar and its function during my first few turns.
The game was automatically set to German when it started. As a native speaker, I would guess that the text is automatically translated. Sometimes it’s incorrect - not to the point of being incomprehensible, but it’s definitely noticeable.
I get the feeling that something is missing or not quite aligned to make the overall gameplay really work for me. One thing I can pinpoint from my perspective is that, in a card game, I expect to be able to build a deck. But since all the cards are used up and never return to my hand in any form, that aspect of deck-building feels completely lost.
If I had to make a suggestion on how to improve the gameplay while keeping the completely exhaustible cards - which make your game unique:
I would recommend giving the player some influence over the probability of what appears under the cards when they are turned over. For example, for the knight, you could add a card that increases the chance of encountering undead enemies, so that the mana-based ability makes more sense and feels more impactful.
You could also give the player more opportunities for risk and reward gameplay. One idea would be to make cards that are discarded instead of played become more powerful the next time you find them, or something along those lines.
The game is fixed now, and we will update it as soon as the judging phase ends. In the new version the positioning of the elements is fixed and optimised to fit the theme. There are also additional character expressions and even a good chunk of new dialog in there.
Nice little game, but because the levels stay so small it is not that much of a challenge. It reminds me of the educational game pushy, which i liked a lot as a kid. Kind of nostalgic to me. Looks very polished and the art style of the character is super cute! The time frame you used to finish this is impressiv.