Omg thank you so much for your kind words! It was so much fun making characters with these features! I promise I will keep this a constant in my projects, because it delights me too! 💗
TuffMallow
Creator of
Recent community posts
Ahhh thank you so much! I wish I'd have known- I would have given you a game key!
I really hope you end up liking the game and I appreciate you taking interest in Kalaira and the gang, and sharing your impressions with others! 💗
If you add a contact to your site, I'll email over a press kit as well! 🙏
Reading comprehension saves lives.
This is a continuation to a 1 0 0 0 word game jam game with literally one asset in every feature. Simply looking at the developer's information and doing a little research could help a player understand why the game is "so short".
I like the protagonist. But then again I'm biased about liking imperfect MCs. It places me closer to the human psychology in storytelling.
But also.
Not every story with an off screen protagonist will be a full self insert for every human being that engages it and not every story will be a fully immersive Tolkien experience with fleshed out details to explain every aspect of the world and world building.
Some stories are simply a small trek into the small tale of two minds meeting. Sometimes even less.
We engage with stories for what is there. And to receive what is communicated from the writer's voice.
And those of us that can gain an understanding about the characters, the world, and the message, can also understand that sometimes, it's just not about us.
Namaste.
Thank goodness to see these devs finally asking to be compensated for work. After offering a game you've crunched on and updated for and people have played for free for years, moving into monetization in order to afford furthering your careers as devs seems fitting.
AS a gamer and a developer I am saddened that there are still mindsets that asking for money for our works should be entitled to the approval of gamers when and if at their discretion.
If a game transitions from a pay what you want model to a set price, that is not a crime and should not be treated as such.
The game itself was a lot of fun and the routes all tie in nicely to one another. I liked the route for Leonard the most and was shocked that I liked grumpy Lawrence, as thr grumpy older guy is rarely my type.
I've paid 50+USD for mainstream games that didn't make me happy. That had bland storytelling and very little thought to relatability and character growth. This game ticked both of those boxes for me and really was refreshing.
The game may not be Honeybunny's magnum opus, but it is a strong contender for games of comparable size. I think it's well worth the price.
And I thank the devs for standing up for their brand. It has encouraged me to switch over to a monetized model as well for my own works to further support indie devs respecting their hard work and efforts as well as my own.
💗💗💗
I just wanted to let you know that this was among the first games I've ever streamed for Indie Otome! And it was a hit! Everyone loved it. This was such an enjoyable game and you deserve all the praise for making it! We loved every aspect of it!
Tip for players: As someone with dyslexia, I do understand that people like myself may struggle with aesthetic fonts. I used the accessibility screen and played in Deja Vu Sans (Open Dyslexic is available as well). Anyone can reach this screen by pressing Shift+A! Happy gaming and I hope more ppl discover this gem! 💎 💗
This was beautiful. Sometimes a story is poetic enough that it pulls you into the moment and you just enjoy the raw emotions of it. That is what this game was.
A moment in humanity and genuine feelings between two people. And it warmed my heart to play through.
Thank you for making this game <3 I'm glad I played it!


