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Tudor08

89
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4
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A member registered Jul 28, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much! Hearing that it feels like the kind of puzzle Mark Brown would enjoy is a huge compliment. 

I also get what you mean about the normal clock. I wanted players to recognize the pattern and think in cycles, but I can definitely see how having more visible marks would make it easier to read without taking away from the puzzle. Thanks for the thoughtful feedback!

Hahaha, maybe I should start selling Angry Clock merch. 

Thank you so much! I'm really happy you enjoyed the game and found it to be a worthy challenge. That means a lot!

Really fun and creative take on golf! The idea is simple but has a lot of potential, and seeing the shots come together feels satisfying.

The difficulty can be a bit rough at times, but the challenge also makes the successful shots more rewarding. More levels and a few checkpoints would make this even better.

Great job, especially for a jam game!

Really fun retro-style game! The Game Boy aesthetic, music, and increasing speed create a great nostalgic vibe.

The gameplay is simple but addictive. More variety in cars or obstacles could make it even better, but the core idea is already really fun.

Great job!

The concept is hilarious and immediately caught my attention. The artwork is definitely the strongest part of the game—the character portraits and sprites are full of personality, and the dialogue made me smile more than once.

I did get a bit lost at the beginning, and it wasn't always clear where I was supposed to go next. A little more guidance or a smoother introduction would make the experience much easier to get into.

Overall, it's a funny and charming game with a lot of personality. Great job!

Thank you so much! That's exactly what I was hoping for.  I was also worried that once players figured out the pattern, the puzzles would become too easy, so I introduced the Action 5 twist to force a different way of thinking. I'm really happy to hear it worked. Thanks for playing!

Haha, that's actually the whole point of the game.  The puzzle isn't just about reaching the solution—it's about planning your actions so you use exactly all of them. That extra constraint is what makes the puzzles more interesting and challenging.

Thanks a lot for playing, and I'm glad you liked the artwork and the tutorial!

Thank you!!!!

OOF, what a review! Thank you so much for taking the time to write all of that.

For the clocks, I intentionally wanted players to observe and figure out their patterns themselves—for example, noticing that the basic clock loops every 6 spaces, the angry one every 4, and the slow one every 12. I thought discovering those patterns would be part of the puzzle.

And yeah, the "move 1 tick at action 5" mechanic was definitely frustrating for a lot of people at first.  But, just like you said, once it clicks, it feels really satisfying and you start building little algorithms in your head.

Thank you again, and thanks for recommending the game to your game dev friends! That really means a lot.

Oops, my bad.  The manual was honestly one of the hardest parts to design. Since I already knew how the mechanics worked, it was surprisingly difficult to explain them clearly to someone seeing the game for the first time.

Thanks so much for playing, and I'm glad you enjoyed it once it clicked!

Thank  you!!

This game is such a unique and charming experience. The presentation, voice acting, and character animations give it so much personality, and the little details around the desk make everything feel alive.

I love how you turned something that sounds boring, like counting coins, into a genuinely fun and funny gameplay loop. The math puzzles are really satisfying, and the whole "Papers, Please but with coins" idea works incredibly well.

The amount of polish and creativity in this feels way beyond a typical jam game. Great job!

I'm probably biased because incremental games are one of my favorite genres, but this really kept me hooked until the end. The progression feels satisfying, and it's one of those games where you always want to play just a little bit longer.

I honestly don't have any real criticism—just a fun, polished experience. Great job!

Thank you so much!  That was exactly the reaction I was hoping for. I wanted the mechanic to seem simple at first, then slowly reveal more depth as you progressed through the levels.

I'm really glad you enjoyed it!

Yeah, I noticed that right at the end of development. The eyebrows only started overlapping with the clock hands in the later levels, and by then I didn't really have time to polish that detail before the deadline. A level selector actually sounds like a great idea, so I'll definitely keep that in mind.

Thanks a lot for the feedback, and I'm glad you enjoyed the game!

WOOW, you actually finished it? :)) Thanks a lot!!!

I realized a bit too late that it would've been pretty easy to add a lot more levels, but I also didn't want the game to overstay its welcome since it's a jam game.

I like your idea of making the "move 1 in 5" mechanic happen every 5 seconds instead. If enough people are interested, I might turn this into a bigger game with more levels and mechanics. It would also be a great learning project for me. Thanks for the feedback!!!

This is a really clever take on the theme. Having access to so many abilities with just one button sounds simple at first, but it creates some surprisingly interesting decisions. Once the mechanics clicked, I had a lot of fun planning my turns. It's a unique and well-designed strategy game with a great core idea. Nice work!

This was a really fun survivor-like! The chain reactions are super satisfying to watch, and blowing up huge groups of enemies never gets old. The capybara art is also adorable and gives the game a lot of charm.

Haha, yeah, that level was very much intentional.  I spent so much time designing it that by the time I finished, I could barely solve it myself anymore:)). I'm really glad it got you thinking—that was exactly the kind of challenge I was aiming for. Thanks for playing!

Thank you for your feedback!!!!

The hand-drawn art is definitely the highlight of this game. It has a really charming style, and the whole atmosphere feels cozy and relaxing.

The gameplay is simple and enjoyable, but I think it could use more feedback. I wasn't always sure if I had delivered a letter to the correct house, and the collisions felt a bit inconsistent. I also couldn't get the horse to work, so I ended up walking the whole time.

Overall, it's a lovely little game with a lot of charm. Great job!

Nice idea hehe. Good job!!

YEAH, I am a math guy myself and when I made the game i had all sorts of algorithms in my head and I was counting the ticks for a loop on the normal clock, I am so happy to see that my game gets other math guys' brains working. Thank you!!!

TYSM, I am so glad you enjoyed it!!!

It was frustrating to hold W and then use A and D to move the camera, i would have made the A and D move without the condition to hold W or S

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I made the game kinda hard but somehow enjoyable:)) Thanks!!

A simple game, but surprisingly engaging! The gameplay loop is easy to understand and keeps you wanting to solve just one more case.

The artwork really stands out and gives the game a lot of personality. It fits the theme well and makes the whole experience more memorable.

A small but charming detective game with a lot of style. Great job!

Really enjoyed this one! Even though the artwork is quite simple and not very eye-catching, the gameplay managed to keep me hooked enough that I actually finished the game.

I really like dungeon-style games, and the merging mechanic was a lot of fun. Being able to combine slimes and quickly build a stronger team felt satisfying and made progression feel rewarding.

The art could definitely use some improvement, but it still has its own charm. Overall, a cute and surprisingly fun experience!

Revisiting guys who reviewed me in GMTK 2025 :)

Really love the aesthetic of this game. The color palette, music, and little details like the falling objects make the whole thing feel very atmospheric. The idea of constantly going down is also really cool, and the movement mechanic is a great fit for the theme.

My main issue was with the controls and camera. The movement felt a bit inconsistent, especially when trying to make precise jumps, and sometimes it was hard to tell where I was supposed to go next because of the camera positioning.

The difficulty definitely makes you want to retry, but sometimes it felt more frustrating than challenging. Still, a very creative and stylish jam entry. Great job!

The ball movement feels really satisfying, and bouncing around is probably the best part of the game. 

However, the camera controls are a big issue. Having to move forward or backward just to adjust the camera feels very frustrating, and it honestly made me rage quit at times.

Still, it’s an enjoyable game . Fixing the camera controls would make the experience much better!

Really cute game! You can tell a lot of effort went into it, and the idea and atmosphere are really charming.

I did run into some bugs though — for example, when the dog caught me, the game sometimes froze and I had to restart. The game could also use some clearer instructions, since some parts were not very intuitive.

Still, it’s a fun and creative project with a lot of potential. Great job!!

Really impressive game! The animations and visuals are absolutely gorgeous and give the game a unique style. Everything feels polished, and the overall experience is a lot of fun. Great work!

A really fun and charming game! I liked the concept, and the gameplay kept me engaged until the end. The only thing I would improve is the submarine movement—it felt a bit awkward at times and took some getting used to. Other than that, it's a well-made and enjoyable entry. Also, I somehow managed to beat it on my first try :))

Really? Wow thank you so much.

This is easily the best game I've played so far. The way it incorporates the theme is incredibly clever, and the amount of variety and creativity throughout the game is honestly impressive. Every new idea kept me engaged, and everything felt polished from start to finish. It's an amazing game and definitely one of the strongest entries in the jam. I genuinely think it deserves to be among the top contenders.ölöölöölöölöölöölöölöölöölö.This game is just wow

Very well designed game and I LOVE THE MUSIC, niceee!!!

Really nice game, good job!!

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 Cute game)))

Thank youu

yeah the game is kinda hard :))