The game is really fun, I like the food comnining and making powerups, this idea if expanded more could make for a great game, the only issue I can trought was of the walking sprite kinda glitching a bit, but it may be due to my pc, I'd like to see more of this.
Tudor_0
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This has a fun gameplay loop, but it's too easy to go very far, and the punishment for not sorting everything in time is too little for how much build up there is, and the extinguasher is kinda hard to use later on when the converyor goes brrrrr, and for there to be a sfx slider(aspecialy for the voice acting), other wise I really liked the game, the special items are fun and add a bit more spice, and for the hidrolic prress to be that way, I don't wana say spoilers for people who want to try the game out. But it's fun! Keep it up, it's very good for your first itch.io published game.
OK I see what you were trying to do, but it can be improved a lot, here is some things you could change to make the game better: add a crosshair, it will really help with aim, and for it to be a bit easier to find the gun since I've done some runs and in most I couldn't find the gun, make it clear where the enemy is since it's kinda hard to spot him when he shoots you first, also if you make the itch page have screen shots from the game it'll help people acsualy understand what they're getting into since I didn't understand what was the game about or how it looked until I opened the game.
I hope I could help with this feedback.
The game is really really fun, the art is nice, the music is chill, I really like the way the game is balanced and it really makes you feel powerful even after unlocking just 1 new ball, there was a bug tho where a wave spawn at the beggining part and didn't rush to cover the whole field and it didn't let me progress to the next wave and forced me to restart the game, but this is a 10 or 20$ steam game material I really wana play this more since it's addictive playing with these balls.
This is a really fun game, but there is a lack of tiles after a while, also there is a glitch where enemies still attack after you died making the transition to the results be played out a lot, and the ability to not revome tiles is a bit annohying, but if given the time this could be a great product.
Well it was everything exept for what I was expecting, the visual style is nice, tho the npc grafics could use a bit more work since they kinda looks like +. The music is pretty good, I'm just wondering if this is just a joke or a place where you could let out your emotions of something that happened.
Hi, so since this is your first game I'll give some advice for your future projects so you can improve, so if you ever make a game like this again, try to make the gun be seperate from the player movement, so you don't have to move a bit towards the enemy to show em, if you want a good example you can look at the binding of Issac, also sound effects would really make the game feel better, there are many sites where you can grab and edit sound effects, and some info on what the upgrades do and how much they cost would make it way less confusing. If you continue your game dev journy you can reach a point where you can make good games, I hope you don't give up, and improve.
I think the game is pretty neat, I like the music, but it gets stale after the first minute, some spice like moving platforms or breakable platforms could make the the game more interesting, but with the way your game works stuff like spikes woulden't work, also you can really cheese the game if you stand in a corner, and also the music doesen't really loop properly, you might need to look into that.
This is a fun little game,it does get a bit stale after a while, the art is nice, it would be cool if there was a way to see the highest amount of time you survived, it could be a good game if this idea is explored a bit more. But it might be best to leave it as is and focus on new and better projects.
ok, I might make invicibility cheaper, but I ain't gona make the super charge last a couple seconds since it gives a lot of points per attack, I wil try to look into why it is a bit buggy tho, thanks a lot for the feedback! Might work a better version of this game in the future(aka rn), I'd like you to playtest that when I eventualy release a build, Thanks again for the feedback I can't say how much it matters to me.







