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Tuck Vison

21
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8
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15
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A member registered Mar 26, 2020 · View creator page →

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It's a pretty fun game and gives me a lot of nostalgia for the tower defense games I used to play on Andkon.com.
This isn't really a bullet hell game, but there are a lot of bullets, at least. It's not really appropriate for this jam but it did fit the theme. 
In general I'd discourage the use of AI as it will encourage you to pursue and settle into inefficient workflows. In this game it probably did not detract from the quality, but try to figure out how you would go about solving problems you'd usually mentally offload onto AI -- you'll find that if you understand the investigative and troubleshooting process firsthand you can actually work MUCH faster and more efficiently.

Looking forward to future releases from you! Contact me if you ever need fast-paced music (but please note that I don't work on projects that use significant AI assistance).

The aesthetics are easily the strongest part of this game. I like the difficult controls, but it takes a moment to learn them. Would love to see your visuals and game design knowledge applied to a bigger project.

The sliding physics are an interesting idea. I wonder what a game would look like with a lot of patterns more explicitly designed around them.

This is a good showcase of VFX and particle effects. Would love to see those skills implemented in a larger project.

The look of this game is definitely its strongest trait, I like how you implemented the animations on the bullets. Without music, the sounds are a little bit harsh, but they are appropriate sound effects for the game.

Kinda surreal. I like the concept of being able to shrink as a hyper.

I liked the matryoshka doll enemy. The graze and visuals of the cat boss were pretty fun. Could use some music!

It's peak. The arranges are pretty cute. Satisfying combination of mechanics.

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Hah, THANK YOU for noticing the One Step from Eden influence in my work!! I am a huge fan of Steel Plus who has had a big impact on my style. Maybe we should work together sometime!

Simon and I appreciate the kind words about the soundtrack! My background is in Touhou-style music as well as Dodonpachi, so yes, you're definitely hearing the Japanese bullet hell influence.

Tons of juice. Fantastic job on the soundtrack Sylvy!

YEEAHHHH LET'S GOOOOO

This OST is just ridiculously cool, I heard 2 songs from the OST and it was so good that I immediately tabbed out to go play the game.

Really badass, was sick seeing this at the game dev meet.

This game's artistic vision is clear, direct and well-executed. I'm impressed that so much craftsmanship was put into such a small project.

Appreciate the compliment on the music! Was very fun working with the swapping mechanic. I'd absolutely love to produce music for a fully polished game with this system.

Hmm, as far as lagginess goes, can I ask if this was on the web build or the desktop build?

Pretty fun game! My brain kept trying to do WASD for movement and arrows for shooting, so it was hard to learn at first. Enjoyed scowsh's use of those chip instruments too!

Fun straightforward game! Minimalist controls are interesting.

I appreciate the compliment on the soundtrack!