Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Tsutaru

8
Posts
1
Followers
3
Following
A member registered Dec 17, 2018 · View creator page →

Creator of

Recent community posts

The most incredible game I've ever played

Hey! I played your game and had some thoughts:

1. I love how whimsical this is, and the music and colors are very fun

2. I'm a little lost on how to play, I can't seem to pick up any of the bananas to fight the other players and I'm not sure how to capture areas

3. The camera is a little wild and hard to control, which makes looking around and navigating very challenging

Hey! I gave your game a play and had the following thoughts:

1. I love the idea of using two versions of myself to navigate different parts of the levels. I also liked the special abilities of the ghost to basically break physics and do anything I needed to do, so long as I do it fast enough

2. I was confused how to use the ghosts controls at first. I kept trying to go up with the spacebar, and didn't realize I could float in any direction.

3. I got stuck on level 2 and couldn't get through it

4. You did a lot of stuff with a very limited amount of visuals, and I commend you for that!

Hey! I just played your game and I have the following thoughts to share:

1. I love that you went with a touching story approach to the theme. And the way the items were re-incorporated after reaching the summit to further stretch the narrative was a nice touch. Great nuance to the narrative design.

2. When I first started out after the initial dialogue, I was confused what the things on the ground were, and even after realizing they were items I didn't understand the role they played. I tried to collect everything just because I could, but then I started discarding things on accident and it wasn't until almost the end that the intended narrative role the items are meant to play clicked in my mind.

3. The ending is abrupt after reaching the base of the slope. I was hoping for a final sentimental moment, or a resolution that indicated where the protagonist was headed emotionally, so the cut to the main menu was a little jarring.

Hey! I played your game and have the following thoughts:

1. Great idea! I love that the game doesn't end when you die, and instead the gameplay experience gets refreshed! Great potential for addictive gameplay sessions.

2. Due to the lighting, it is very hard to see both my character as well as the world around me. In some angles, the shadows are so harsh that my character literally disappears into the background.

3. The camera and character controls together are very confusing to control. I somehow got myself so mixed around that "left" moved my character to the right, and vice-versa!  

THE BEST GAME EVER

Thank you so much!! <3 <3

Aww thanks so much! <3 <3