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Tstaffor

12
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31
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A member registered Apr 20, 2023 · View creator page →

Creator of

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Level 8 and 9 were especially satisfying to solve! I loved the through process it took me to unravel their solve paths.

Really loved the single black dot door handle mechanic. Such a logical conclusion of the base mechanics you set up.

I can't tell if there's a way to undo using a lockpick without restarting the entire game.

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This one's my favorite level. Really enjoyed the solve-path :) 

Got stuck on level 7 and can't make heads or tails of it.

I find it interesting how you were able to still preserve the mechanical process of how you beat it even though it's an (mostly) inverted layout.

Unfortunately with the way I implemented mouse controls, it disables swipe movement on mobile. If anyone knows of a way to preserve movement on the mobile version while still having moue controls, let me know!

Really fun little detective scene! My favorite deductions was SPOILERS(rot13):  Gur arj lrne'f rir cnegl, pnyraqne, naq oveguqnl cnegl.

I really like how the 3 blocks have different visuals depending on what the spaces around them have in them. Realizing I could put 2 building tiles next to each other in the air to make the airship was a really cool moment.

The level design here just astounds me. One of the most incredible single-screen sokobans I've ever played. The way every single piece is so carefully placed to make every step of the solve it's own little "aha!" moment is done so well. Great work!

I really like how the very simple rule of how arrows work can lead to so many creative levels! Nice work.

Rot13: Vs, nsgre zbivat n pengr naq perngvat tenff, gur tenff vf arkg gb fnaq, vg jvyy ghea onpx vagb fnaq.