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tsny

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A member registered Apr 13, 2017 · View creator page →

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I believe Why gave the developer of Underspace the physics code and rights to use it but definitely check it out, it looks really cool

(1 edit)

Hi, I appreciate you defending Why485's work to replicate the physics and camera movement of Freelancer, and it is very good work! The nebula fields are using one of his repos even though I could never quite get them working. I know the creator of Underspace is using that tech and the base physics that Why implemented in his game. (https://store.steampowered.com/app/1111930/Underspace/)

That being said, the movement and camera work in this old project is all recreated by feel by myself. It is nowhere near in-depth as Why's work.

You can see the code here if you want: https://github.com/tsny/ProjectLonestar 

Thanks! Work has kept me busy but I hope to work on this more!

I was able to build on my work MacBook so I think the .app file I am currently uploading should work! There is a missing texture on one of the materials I'm testing but everything should be the same as the Windows version!

Thank you! I'll look into this!