There are quite a few bugs. The CG with the driveway and Hazel has an error message. There's some code called 'character_weight' that keeps showing up in dialogues. The most glaring problem is how text (often dialogue) sometimes overflows and hides behind the buttons of the UI.
The buttons could do with toggles to know whether they're activated or not, like with 'Auto'. It's difficult for a newbie to remember which building is which, as there's no indication.I wasn't quite sure how to get the maid to increase Stamina, as she never showed up in the gym.
The mechanics are sometimes convoluted, but it's not in a bad way. I was surprised by the amount of depth, and it's the first I've seen of such a system. I feel that more care could go to explanations though. Not sure what 'expansion rate' was too. One of the more harder aspects of the game was attempting to locate the characters to feed them. Often you can be running about, and just barely miss them due to bad timing. Not sure if that's an intended feature or what, but it does making feeding substantially more difficult.
Sophie was my fav! I love her angry glare, her pride, and seeing it slowly crumble apart! Teasing her is fun too. Did I say that I loved her glare? Also love how the MC has choice-dependent builds, it's the first I've seen in a weight game game.