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try500

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A member registered May 28, 2024 · View creator page →

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Hey! Would you really be willing to do that?! I had been meaning to get it on portmaster but TBH it seemed quite daunting. I'd be honored - If you're open to it, shoot me an email at try500games@gmail.com or on BSKY and I can get you the newest version of the .apk (there have been a handful of bugfixes and balance tweaks), and let me know if there's anything else you'd need. 

Hey! Lots of little things like getting used to bumping the ball (with 3 or K) when it might be falling in a way that leads to the hole. You can also buy the SAVER at the vending machine, or get it for free after movies/beach, to keep you alive when you'd die otherwise. 

It's definitely a tricky game, and hard for me to judge how difficult it is after so much playstesting haha. I promise practice will reward you, if you're enjoying it :) 

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THANKS A TON!

Good note about the physics. It's very easy for me to adjust the bounciness and such, I'll play with it a bit. 

The game is intended to not need saves, akin to an arcade machine. I think it will encourage people to try different characters more, and a "full" game run shoulddd only take about 30-45 minutes-ish anyway, but if people are very interested in a save feature I'm open to adding one. 

honestly the file running in the first place is a success to me so thank you for giving it a try :DDD

appreciate the reply and the testing, if there's ever a way to "update" projects that are using this version to work better on android (replacing chunks of code idk lol), if that's something you get around to, that would be the dream. 

I guess I could look to do two full projects of the game, one with the android stuff later anyway, so maybe it doesn't really change anything lol

insanely cool tool, the more I play with it the more impressed I am. keep up the good work and I will definitely be following the journey.

This is so amazing. Just went through the tutorial and started tinkering. Quick question - have you tried using this on an android export? I had issues using the Live2D plugins for android export and was curious before committing to using this haha.  really amazing work

Just replying to say I seem to be having the same issue, even on an install of Dialogue Manager today + this project today (gdscript version). Excited to play with it a bit more once I can figure it out though.