Really cool game with simple but effective resource management, good job devs!
I think it just needs some polishing to the movement of the monster especially while it's sneaking, since it flips rapidly and gets stuck outside on corners, often making me miss shots and guaranteeing my death :3
Speaking of that, except when the sound effect and camera zoom when looking at the monster bugged during the death animation, it's pretty smooth!
I don't like the "walking towards you" animation that much - it could use more character ig? - but the rest are cool
At the start I didn't really get that the rifle had infinite ammo, and I tried loading it multiple times
I think a reload mechanic could be too much, so I agree with not adding it, but since there are ammo on the table I really thought I had to use them someway
I really liked the twist on the last night, and it was that night that made me notice how much the SFX were important and how much info they gave; in fact I felt way more scared when it started raining
I hope you polish it and release it on Steam!
Trunix
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A member registered Dec 16, 2016