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Thank you so much for playing! This will definitely be a foundation to work off some further game design if we end up taking it a bit further.

Spin Cycle Exorcist was so cool! That game absolutely kicked my butt though lol

Thank you so much for playing and for the feedback!

I really like that idea, some sort of visual indicator like that would have gone a long way for sure. While we intended the wheel sizes to be the main ways to communicate what animal belongs where, I really like the idea of a cue like that reinforcing that pattern more before they fall off.

Thanks again!

Thank you so much for playing and for taking this so seriously!  ;)

This was very cute!

I really like the music composed here, especially some good ol' marimba in the mix!

I have loved the idea of penguins and ice skating for a long time and this was a lovely visual to see it reflected in (I did not like the very serious judge giving me bad ratings XD)

Despite the instructions in the bio, I don't know if I fully realized the controls or not (like stopping). Additionally, I wish there was a UI screen that popped up after being scored rather than just hitting the reset button in the corner.

Well done and good job, I had a good time!

Really cool concept! It was fun to get the hang of, although I'll admit 3 washers just kicked my butt lol.

I do wish we could redo the level instead of going back to the tutorial immediately! I feel like that would help with the pacing of learning to master it (although that goes against the spirit of a hard roguelike). That being said, I do like how the levels teach you how to play.

Awesome visuals!

I really like how the modifiers and the items are implemented, a lot of potential strategy to be gained for mastery.

Great music selection!

Well done :D

I didn't realize I was going to learn Ultra Instinct once my stats when nuts lol.

Awesome game! I love how much dumb fun can be had as your power scaled gets higher and higher, I like the "spin" to randomize stats and how it acts as a currency for your power scaling each round.

Awesome art and music, very impressed what you were able to wrangle in on your own! I like the Cyanide and Happiness style of the humans

My only complaint is once you have the ability to tune yourself into a force of nature each round, the game gets really easy, so I would like to see more difficulty as you go! Additionally, it seems to go on forever, I had my fill after round 30. I think difficulty scaling and a win condition would make this an even more satisfying game than it already is.

Wonderful job!

Thank you so much for playing! I'm glad it clicked :D

Cheers to gaming laundry and not real life laundry lol

It's very motivating to hear this! My initial thoughts after the jam was to let this be as is, but I could also stand to stretch some more design muscles with more levels (and music!)

Thank you so much for playing!

I’m always thrilled to know the fun landed :)

Thank you so much for playing and for the feedback!

We love to see it XD

LOL when you say it like that maybe his establishment does require a serious investigation. I think he would respect that idea, but at the end of the day he's a serious man with a serious establishment! I think the animals get a living wage?

Thank you so much for playing, and for the laugh!

Level 8 kicked my butt so I had to call it there, but I really like what you did! Fun concept, definitely a rager lol

I enjoyed your sounds effects!

Lots of potential with this concept! I really like the idea of the cards modifying your position and how many (if any) bullets fire.

I did catch on to how varied the guns stop depending on which one is out, it's a cool idea but it took me a bit to master.

I think the enemies having a more engaging visual reaction or sound when hit would have gone a long way.

Well done making this game, I enjoyed my time!

Really great game, I played with a controller!

Landing the wind up car in an area around the golf hole and making the score proximity based to the hole is really smart. I loved the gimmicks that popped up as I went, especially having trains enter the equation. I was only a bit disappointed when the new gimmicks stopped showing up and the last 10 holes or so were using what the player has already been exposed to. Was still very fun regardless!

Visually it is very cute and effective. Loved the music!

I thought it would be cool if on one of the later levels if I landed on the upper slope of a ramp I just hit it and slid back down, instead I clipped through it lol.

My only pet-peeve were to levels where you are slowly spinning before releasing the wind up. On those holes I wish I had more agency in where I positioned my car.

Overall fantastic, well done!

I like the concept of generating your own maze, and the spinning the level to navigate is a wonderful classic experience. It felt good to control.

How the tetris pieces added up to the maze kinda confused me, and the few runs I did ended up feeling a bit samey. I think changing the end of the maze to different locations could help with that.

Lots of potential, congrats on getting it out!

What a sublime experience!

I can't believe how much this immersed me. It had me cracking up from my first spin, and then even more with all the characters and dialogue. Then the whiplash of suddenly having some established relationships in the game and that being revealed as you encounter them. Going from silly, to heartwarming, to jealousy, to toxic parents, and to a CAT. Man I just got thrown in for a loop getting to experience this world.

The music absolutely elevates this experience, props to the composer!

I didn't feel like I won on my first spin. After experiencing the world, I felt like I had won on my last spin :)

Excellent job on executing this idea!

Okay I was not ready for these turtles to be spinning on their backsides (despite this jam theme) that made me laugh!

I loved the change of pace this game brought where I could just sit back and root for my turtle while the spin does all the work!

The slowdown effect was nicely implemented, I could get a good feel for how often I was hitting my opponents!

Great music, the composer(s) did a great job with that instrumentation and composition!

The visuals were fun and I'm glad I got to see the win screen, my turtle packed with my upgrades, and even choose their color!

Setting the direction didn't click with me at first, I just hit start and suddenly I was going, but it made sense after that first time.

Awesome job and well done!

Absolutely awesome game! 

I'm the kind of person to just stumble my way to success with these games, but I enjoyed that stumble the entire time. I couldn't for the life of me figure out the right side of the last puzzle, but that's okay since H.A.I (who I love even if I shouldn't) are best friends :) and speaking of last puzzle, I loved how the ending was implemented!

I really enjoyed the narrative, and the the visuals and music complimented the theme perfectly. 

This was a delightful surprise of a game and I really enjoyed playing it, congratulations!

Thank you so much for the lovely feedback! 

I highly recommend checking out Blue's work, she's an incredible artist and truly brought this game and my visions to life in a way I am just straight incapable of lol.

Audio and more visual queues really would have done so much, that omission was a result of time constraints but this sort of feedback is very helpful for emphasizing how important and desirable it really is. Next time I'm getting a composer/sound designer!

Thanks for helping out Mr. Serious, and thanks for playing!

Thank you so much for playing and for the feedback! 

I totally understand that difficulty, it could be a pain even when I was just trying to test things lol. There are some small things I added to not totally be an absolute butthole to the players, but I also had the benefit of "getting" some strats by being so close to the game. The initial win score was 40 lol, 30 seemed a little bit more reasonable and even that can be hard!

I'm glad the difficulty didn't overshadow the other elements you enjoyed, thanks again for playing!

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I’m so happy to hear you made it through, thank you so much for playing! I hope the win screen of Mr. Serious was worth it.

The visuals are so dang good, I can’t praise Blue enough for her work on this. I don’t have any visual artistry skill even close lol.

I wish we had sound too! Beyond elevating the game with some music, I think sound effects would have helped bring some clarity to the hold-push-to operate mechanic, as well as the Mr. Serious timer and the power threshold being crossed. Assets weren’t out of the question when I realized I wouldn’t have time for my own sound, but we cut it close with submission for its current state!

Thank you again for playing and the kind words, we had a lot of fun making this and learned a ton :)

Agreed, with more time I would have fine tuned some things.


Thank you for playing!

I enjoyed my time with this game!

It didn't really click at first, but as things got going I could feel the "juice". While the game sort of plays itself as you get the upgrades, the descriptions were funny (especially the child labor) and it's always fun to see big number go down fast.

Great art, great sound effects!

I thought the quiz was a fun element as well.

I didn't really understand the point of the motivation meter tbh.

Thought this was a cool concept, ton of potential. Well done!

This was a fun concept with a ton of potential!

Really good visuals and audio.

I enjoyed the snappiness of the gameplay and the intensity of dodging all the incoming objects while on the orbiting track! The controls feel awkward though and a different configuration would be welcome. I also never really understood what the "boom" does.

Overall a very creative implementation of the theme and core game loop, well done!

Thank you much for playing! The animation IS so clean, our artist absolutely killed it!

I wish we had time to do sound, I’d get someone dedicated for audio next time!

I play the games of everyone who comments so I will certainly swing by yours :)

Thanks again!

Had a good time!

I enjoyed tapping my way to some good distance, and the upgrades go a long way for the gameplay progression.

I really like the pixel are for the guy and the propellor hat.

The little elements on the ground like the slide and the swing were fun to encounter for that extra last bit of run.

I would have liked to see a window on the initial launch where your propellor hat doesn't register the lmb, mainly because I wanted to see how much my clicking contributed to the initial spin and letting physics take the wheel for a moment. I also felt like I was wasting propellor charges unintentionally in the initial phase until I hesitated spamming lmb before launch. 

I also would like a bit more telegraphing of chocolate and money in the sky, because otherwise it felt like a small window to react to.

Overall this was a fun entry, well done!

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Had a good time! 

The gayblade designs were great, and I love how they all just had normal names lol.

Charging up the spin was fun once I understood how to do it, very small window to understand but in a way I like how you learn as you go.

Was a nice time going around and knocking out other gayblades (funny sentence to type out)

Well done!

This was a cool theme implementation for a Slay the Spire like game!

I enjoyed the visuals and music, they added a lot to the overall experience. I hit sound effect in combat would have elevated the battle experience!

The spin the wheel aspect of combat was cool, choosing what your options would be especially based on the enemy forecast was very creative.

I was confused on how the slots on the combat wheel reduced after a turn. I couldn't tell if it was being cut in half, or if there was something else to it. As well as the purple/black tile, that seemed to be a "pass" and reduce the wheel but I couldn't tell exactly how it worked.

Thought this was well done overall, congratulations on your teams first game!

Stellar game, among the best I've played so far! Made it to a score of 35216.

The amount of tension I felt hitting a gun game scratched that high-stakes "seriousness" that immersed me right into the game. All of the items and modifiers to the wheel I could purchase felt meaningful to get to my ultimate goal of winning.

Winning is what surprised me, because even though I got to the $5000 threshold to win, there isn't a cash out option (classic gambling behavior lol) so it became a survival game to not get killed. So my goal shifted to surviving the next 6 rounds and I was on edge the entire time. Some insurance with select items helped me get there, as well as some luck!

Fantastic visuals across the board, fantastic music and sound effects. 

This game is so good that the only negatives I can speak about are just 2 bugs I encountered. Whenever you reset the game after a loss, the music stops playing so I had to refresh the page to a new session. Additionally, when you win the reset button doesn't work. That being said, even when those bugs happened I wanted to keep playing so they were just barriers rather than diminishing the overall experience.

Extremely well done. I hope you get a lot of eyes on this one!

Thank you so much, this has already made my day! It is always a thrill (and relief!) to know when the fun landed with someone.

Blue (co-creator and artist) did a beyond wonderful job translating this game idea and Mr. Serious himself to life visually. The visuals are certainly my favorite part!

Thanks so much for playing!

Got to round 10, had a fun time!

Sound effects are great, the goblins had me laughing when I heard them the first time. Very solid visuals as well!

When I first started playing, I honestly had a difficult time understanding how the swing worked. Despite the instructions saying smite is the space/lmb, I was under the impression it was also an attack button. Therefore, I thought the sword swing had an input delay for a minute or so until I understood it was automatically done when facing an enemy. Some clarity on that part in the instructions would go a long way for first impressions!

Once I understood how it worked, I enjoyed the gameplay loop, and the variety of options you have to purchase after each round (loved the fart upgrade)

I felt a little too powerful by the time I got to round 4 or 5, early enough that it felt like it took away the fun I was having in the first few round. Those power ups are too strong! The difficulty ramps up much more by round 9, but I was wanting that intensity by round 5!

Overall, I think this is extremely well made and has such a solid foundation, especially with difficulty tuning. Fantastic job!

It was really fun jumping into this and just having a slow drip of dirty clothes to deal with (just like real life but this is more fun and the clothes wash and dry faster!)

Watching the clothes spin around with physics for both the washer and dryer was a fun to watch!

The visuals felt like a cozy late night adult swim show. 

The only confusing part was knowing when the clothes were clean, but especially knowing if they were dry or not. However it doesn't seem like there was a huge timer on those once they got going.

Had a good time playing, well done on getting this out!

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Had a ton of fun with this, so much so I got the win screen :D

I really liked how this survivors-like adds the mouse wiggle to make it spin, Just an extra bit of engagement that made me feel powerful.

This game was also very funny!

The asset packs used definitely added to the overall enjoyment, and I thought they were very well implemented and enhanced the core game loop. I don't know if the mouse wiggling would have hit the same without the music haha.

One confusing part of the game was having seemingly reached a max level upgrade, but still being able to select it.

Overall had a great time!

(Also your developer intro is awesome)

I'm so glad you had a good experience with our game.  The art is my favorite part, and that is all thanks to Blue (themindofblue) and their hard work!

If there was anything I would have done differently for this game, it would have been to get a dedicated composer on board, because man even though I have a music background, I just had no time to implement some jingles I had in mind. I had a whole twilight-zone-like piece I wanted to make for at least an intro. I was too busy being a scrub working with godot lol. 

Thank you so much for playing and for all the feedback! 

Enjoyed my time playing!

Nearly falling off and having the spin save me is very satisfying.

Visuals were simple but effective!

I appreciate the sound effects added, although the collisions sound effects didn't seem to always line up.

Nicely done!

Not sure why but I can't play the exe :( the window opens but then closes right after

Had a fun time playing this!

The movement was a tad confusing at first but once I realized I was launching the hydrogen I enjoyed the momentum and the sort of "spin-and-go" feeling I could create as I navigated the levels. Losing when you stop spinning when a hydrogen was in the wall was a bit confusing as well, but that became clearer with your game instructions and easier to deal with once I knew how to move.

The levels were fun!

I really enjoyed the music, props to the composer.

Well done on making your game!

Currently lags out my browser so I played the executable instead and even that is a little laggy at the start even on hardware that should be able to handle it.

The game itself though, I really enjoyed how it matched into the theme of spin to win and it is a serious tone with a town destroying tornado!

I think the gameplay itself has potential, but without a clear win condition (destroying the whole town?) I felt like I had done what I wanted after my tornado died out a few minutes into my last session. I would have also welcomed a way to control the camera.

Your composer is fantastic, props to them and their work in this game! I really enjoyed the title track.

Overall, I see the vision. Congratulations on getting this out there!

This was a ton of fun and there's so much potential with this concept! I really enjoyed mastering the formless and circle shape physics to get through the level. Trying to find out how they worked best, like for jumping and momentum, kept me engaged until the end. 

I wasn't sure how the triangle was intended to "help" me get through the level once I got to it, but I had fun with it's mechanic nonetheless.

A couple of bug notes, whenever you respawn at the start sometimes the camera is panned down more than when the game starts. This isn't game-breaking, the character is still plenty visible and it corrects itself by the first ramp. Additionally, not sure if this was intended, but the triangle only seems to launch when it is on a certain side (I assume the one on the ground when it first loads in)

Great job and congratulations on your first game!

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This was a ton of fun and there's so much potential with this concept!

I really enjoyed mastering the formless and circle shape physics to get through the level. Trying to find out how they worked best, like for jumping and momentum, kept me engaged until the end. 

I wasn't sure how the triangle was intended to "help" me get through the level once I got to it, but I had fun with it's mechanic nonetheless.

A couple of bug notes, whenever you respawn at the start sometimes the camera is panned down more than when the game starts. This isn't game-breaking, the character is still plenty visible and it corrects itself by the first ramp. Additionally, not sure if this was intended, but the triangle only seems to launch when it is on a certain side (I assume the one on the ground when it first loads in)

Great job and congratulations on your first game!