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TrueWOPR

6
Posts
2
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A member registered Mar 20, 2020

Recent community posts

Unsearchable with multiple "are you sure" checks on download.  They're clearly not happy about counterpropaganda.  As crude, simple and poorly made as it is (all likely due to being rushed for sake of relevancy.)

Potential Errata/FAQ Quandary:  If a Wardancer takes Forbidden: Iron/Power.  And spends a die to gain speed tokens.  How would they translate?
My assumption: Half become iron, the rest become power, round up for one. (so a 5 would give 3 iron, 2 power)
Possibly: round off both (so a 5 would give 3 iron, 3 power)
Hope not: They both take the same majority half (5 gives 3 iron, 3 power, 2 speed)

Given the games general lack of artwork I went for a paperback, hope you're getting fun out of it - my houserule: for Combat - Have a 'turn zero' where in initiative order players add their characters to the grid and choose an opening stance.  I think of it like the opening footsies in capcom fighters where players can move but not attack during "ROUND...1..."

Same, went to DTRPG to get a paperback physical alongside the PDF - only $4 more (and shipping) that way.

No, the rules are incredibly light on the roleplaying side; so it would be relatively easy to run solod brawler matches, though you'd need to create a deck or tactical rules for the goons you brawl against.  Elsewise it'll feel like you're playing training mode in a tournament fighter.