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TRUEStealth

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A member registered Apr 03, 2020 · View creator page →

Recent community posts

Doesn't look like it'll be updated any time soon, but I really enjoyed the concept behind this game. Using the social anxiety as both a meter and engine creates an interesting situation. Especially since the card game, while simple, allows for a variety of different combinations and interpretations. Alongside the vibrant characters and subdued background, it makes for a fun experience. 

However, besides more obvious dev points like increased matching variety, more player card options/control (a deck selector perhaps), and more to enjoy, I feel it would be good to add a purpose to the "curse" cards. While I understand, it's supposed to become a throwaway, granting it an effect, like recovering anxiety or increasing energy in hand would make it more of a conscience decision on whether its good to keep the negative card or trash it to give you better matching options.

Also, a hard mode could be as easy as not showing conversation tells making the player make sense of how to lead the conversation themselves, with completely erroneous responses derailing the talk, locking up certain options and topics for a turn/time. Then, an easy mode shows the topic mood and is more forgiving with how mismatches effect the player.


All in all, despite it being a very short experience that may not get another update, I did thoroughly enjoy it and hope to see y'all take on a larger project with a similar design, even if more streamlined in the design style of Coffee Talk, etc.

Very loose game, but I enjoyed the background and main images as they really portrayed a strong interaction, similar to streamers, while also giving a peak at the potential and disturbing nature hidden beneath.

 I don't plan to be getting either on Steam, but I've shared the game and plan to watch people play, so I hope you continue to be able to produce interesting games.

I love this AU so much. These slight alterations in lore and characterizations have down so much for the world-building alone, on top of all the work and effort y'all put in. Truly wonderful, makes me feel like RWBY being introduced to a new weapon concept.


Excited to properly restart with this new 2.0 dating (in-progress) experience!

Fun first run, "Bow to the Empress", but I'll definitely be playing some more to get a proper feel for the game and be able to give better feedback. For example, been a while since I played Tower Escape so I don't remember the units from some floors, so I can imagine the confusion for new players..

Just realized whiff cancel uses burst meter, thanks for this knowledge