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TrueDragon

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A member registered Apr 27, 2017

Recent community posts

The game is great, have been having a lot of fun. Takes plenty of trial and error to find a good ratio, but that the real fun. Probably sunk 4 or 5 hours into it just playing casually. Largest city so far(as well as my best city design so far) went past the 1k pop, and looking forward to where I can go with it.

Only 2 things so far have I had any real issue with. Neither of which though take away from the game. They are just slight annoyances when you first come across them.

First is the tiers you unlock new buildings/upgrades at; as well as what upgrades you even can unlock. The first few make since, but starting with the Fire Station it becomes weird. The unlocks that causes the most problem are the utility upgrades(Water, Shopping, Employment). For Water is their even an upgrade past Reservoir? The Shopping isn't bad upgrade wise it more the second problem I'll talk about later that it comes into play. As for Employment...that huge gap before you unlock the office building. It can be worked around, but it almost always calls for a complete remodel of your building placement. As for the Fire Station/ Police Station/ Hospital they are interesting and a good idea, BUT the unlock tier(especially the Fire Station...well almost exclusively the Fire Station) is bad placement. The Fire Station is unlocked much to early. When it and the mechanic that it starts unlock most players that don't already know about it are pretty much stuck either having to reload a past save, start a new game all together, or go so far into debt that the next few years are spent trying to pay it all back instead of expanding and advancing your city. As for the Police Station/Hospital the only problem they have is there is no warning when your about to get them, but that far into the game most players have built up enough of a buffer or are able to pay off any debt the sudden addition of those two causes that it isn't such a big deal.

Secondly is the way the population attaches to each of the utilities. I've seen that I'm not the only one with this issue so I actually won't expand on this much, but instead will actually add a slight fix I found already in game. While yes when a house says it needs shopping yet it literally is right next to a store can be annoying there is a way to fix it to an extant by the player. ROTATING THE MAP USING THE 90 DEGREE ROTATION ARROWS RESETS THE UTILITY SNAP POINTS. This doesn't completely fix the problem, BUT for that one house just a stone throw from the store can and most often will be taken care of.

All in all thank you so much for all you've done, and I for one look forward to all you do in the future.