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Troi

57
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A member registered Nov 05, 2023 · View creator page →

Creator of

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Thank you for playing! The rotating tiles were acctualy a last day addition since i felt like they werent that interesting but it looks like i was wrong. And for the pixelated look - i acctualy totaly agree and i am planning to make the art style smooth in an expanded version of the game after the jam

Im happy you enjoyed my game! During development i was kinda worried about the difficulty of the levels (since as a developer i dont see the levels the same way as the players do), but im really happy to see so many comments saying that the difficulty is just right

Thank you for playing! If i continue development after the jam i will definitely do something about the speed of the solution check and a different user has already suggested a simple slider.

Thank you for such a constructive comment, this type of feedback is exactly what i need!

Since it does seem to work for many other users it could also possibly be a browser issue, so if you are using something other than Chrome i suggest running it in chrome. I understand that this shouldnt have to be the solution but its the best i can do right now.

Thank you for bringing this to my attention! It is a bug which i experienced rarely when minimizing the tab, so i figured it wouldnt be that bad. If i were to guess why this happens it would be either because the game is set to run in background or because of some improper deltaTime implementation. Unfortunately i am unable to fix this until the end of the voting period but ill make it my top todo priority.

Thank you so much for playing and im glad you feel that way. It is definitely one of my options going forward to continue developing and potentialy release a complete version on Google Play

Im happy you enjoyed it, even if you werent able to finish. As a developer its incredibly hard to design levels with difficulty in mind, as i always see the solution and cant predict how a player finds it themselves. Nevertheless all feedback is usefull!

Thanks for playing! I agree the tilt does make it a bit more confusing but i decided to add it in anyway because of the pixelated/raster effect which wouldnt work so well without it.

Cool concept! Once i figured out exactly how the damaging works it was very fun!

Wow, this is ... something lol. I love the crazy art style and the fewer dream energy!

A very interesting concept with very funny text responses and end losing screen lol!

Nice idea, but the controls are a bit difficult. Also i found it annoying that when reseting a level the placed barrels also reset and i had to place them again, but other than that its a cool game.

I like the idea! Once you get a lot of balls it gets easier and really addictive!

I liked game! The mechanics are simple but the level design is complex and it evens out nicely!

Desptie the simplicity i found myself retrying every time. Very addictive!

Thanks for playing my game! Ill make sure to check out your game as well

Im glad you liked the puzzles! Designing the levels was surprisingly challenging because as a developer i didnt have a feeling for the difficulty, so im happy it turned out just right.

Im happy it reminds you of such a classic! Thank you for playing our game!

I appreciate your time playing our game! When developing we noticed the turning in reverse issue but thought that it wouldnt be that big of a deal... i guess we were wrong  but at least it adds to the chaos lol!

Thanks for playing our game, im glad you enjoyed it! I totaly agree with you on the turning in reverse, we didnt put that much attention to detail as we thought that its really just a minor inconvenience but if we continue development we will make sure to fix small things like that and polish it out even more!

Thanks!

I would love to talk about it with you, but not in these comments. So could you please reach out on instagram? It is linked on my itch profile page. Or on discord at troi.makes.games

Unfortunately, due to some complications with age restrictions, I am unable to publish it on there for now.

I played and rated your game! its one of the better ones ive played so far mainly because everything, from audio to animation ,is polished nicely.

Very stunning art and audio! and i love the clean animation, its a very polished project. But its really annoying seeing the level reset right as your about to finish, and in my opinion its a bit too difficult! but other than that its a really fun and simple game. great job!

Its a visual mistake on my side, the enemy can be destroyed by moving a shield while its on top of it. this could have been displayed better with pointy ends or arrow-like ends of the arc enemy showing that you need to rotate at the right time, the same could be done for each shield to show in what direction it can be rotated so its less tricky.

Interesting take on the theme, and very realistic XD ! I like the amount of other activities you can do but in my opinion doodling is the best!

Its interesting to see a knot based game, and i think its done very well, and i hope you were able to clear the win detection issues. Well done!

Very cool! I love how simple the controls are and if this game had a mobile version i would absolutely play it!

Thanks for playing! The white is the current score and the black is the highscore, i didnt want to clutter the screen with text in the same format as the wave counter so i decided to keep it simple, and i absolutely agree with the music, when adding sound it felt kind of empty but i didnt manage to find anything fitting and im not able to make my own music with my lacking sound design skills XD

You are partialy correct, but thats my fault XD. The circular enemy acts how youve described, with the addition that the empty counterpart is where the full circle will appear on the next wave, but were ive made the mistake is the shield enemy, which is also empty but doesnt act the same way, to destroy it you must rotate the shield while the enemy is on top of it. But it makes so much more sense to keep it the way you have described on all enemy types, not just the circles.

I appreciate the style compliment! During the jam i myself felt that the enemies are too difficult to understand from just the visual sprites and i need to work on that. The circular enemy always comes with the empty (outline) counterpart coming from the opposite side, but the only real danger is the full circle, the empty one is just displaying where the full circle will appear the next wave.

That means a lot to me! i wanted to make the controls seem somewhat tricky as i think it contrasts well with how simple the inputs are (just 2 keys for 2 shields)

Thank you! I focused on simple but polished visual effects with this style, and i think it turned out great, but its clear i need to work on my sound design skills XD

Thanks for playing my game, ill check out yours as well! the art style was inspired by Ozone by Benstar! In game dev usualy you want to make the game much easier than what you as the developer can play, but i forgot about that when balancing XD but if i do continue developing i will consider making difficulty scaling over time so that further waves are harder instead of all waves being the same difficulty.

Very impressive that you pulled of a whole racing game in such a short time, and with a funny story as well! Great job!

Cool! Its got very intuitive controls and its a lot of fun. A mobile arcade version of this game would work great!

Very fun and visualy pleasing! One problem i have is that on some larger levels dying to a simple jump  just before reaching the end is very annoying and i would recommend adding an option for persistant levels wherever thats possible, so that unless the player manualy resets the level the enviornment stays the same after death.

It looks really good! but its very hard, which makes sene as it is a precision platformer. One small change i would make visualy is making the refuels and spikes more different to eachother as they look too similar! But other than that, this is a great game and i enjoyed playing it!