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Troi

33
Posts
13
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48
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A member registered Nov 05, 2023 · View creator page →

Creator of

Recent community posts

I played and rated your game! its one of the better ones ive played so far mainly because everything, from audio to animation ,is polished nicely.

Very stunning art and audio! and i love the clean animation, its a very polished project. But its really annoying seeing the level reset right as your about to finish, and in my opinion its a bit too difficult! but other than that its a really fun and simple game. great job!

Its a visual mistake on my side, the enemy can be destroyed by moving a shield while its on top of it. this could have been displayed better with pointy ends or arrow-like ends of the arc enemy showing that you need to rotate at the right time, the same could be done for each shield to show in what direction it can be rotated so its less tricky.

Interesting take on the theme, and very realistic XD ! I like the amount of other activities you can do but in my opinion doodling is the best!

Its interesting to see a knot based game, and i think its done very well, and i hope you were able to clear the win detection issues. Well done!

Very cool! I love how simple the controls are and if this game had a mobile version i would absolutely play it!

Thanks for playing! The white is the current score and the black is the highscore, i didnt want to clutter the screen with text in the same format as the wave counter so i decided to keep it simple, and i absolutely agree with the music, when adding sound it felt kind of empty but i didnt manage to find anything fitting and im not able to make my own music with my lacking sound design skills XD

You are partialy correct, but thats my fault XD. The circular enemy acts how youve described, with the addition that the empty counterpart is where the full circle will appear on the next wave, but were ive made the mistake is the shield enemy, which is also empty but doesnt act the same way, to destroy it you must rotate the shield while the enemy is on top of it. But it makes so much more sense to keep it the way you have described on all enemy types, not just the circles.

I appreciate the style compliment! During the jam i myself felt that the enemies are too difficult to understand from just the visual sprites and i need to work on that. The circular enemy always comes with the empty (outline) counterpart coming from the opposite side, but the only real danger is the full circle, the empty one is just displaying where the full circle will appear the next wave.

That means a lot to me! i wanted to make the controls seem somewhat tricky as i think it contrasts well with how simple the inputs are (just 2 keys for 2 shields)

Thank you! I focused on simple but polished visual effects with this style, and i think it turned out great, but its clear i need to work on my sound design skills XD

Thanks for playing my game, ill check out yours as well! the art style was inspired by Ozone by Benstar! In game dev usualy you want to make the game much easier than what you as the developer can play, but i forgot about that when balancing XD but if i do continue developing i will consider making difficulty scaling over time so that further waves are harder instead of all waves being the same difficulty.

Very impressive that you pulled of a whole racing game in such a short time, and with a funny story as well! Great job!

Cool! Its got very intuitive controls and its a lot of fun. A mobile arcade version of this game would work great!

Very fun and visualy pleasing! One problem i have is that on some larger levels dying to a simple jump  just before reaching the end is very annoying and i would recommend adding an option for persistant levels wherever thats possible, so that unless the player manualy resets the level the enviornment stays the same after death.

It looks really good! but its very hard, which makes sene as it is a precision platformer. One small change i would make visualy is making the refuels and spikes more different to eachother as they look too similar! But other than that, this is a great game and i enjoyed playing it!

Thanks for playing the game! Additional information can always be used to improve and make the game better!

Really nice art! Simple, relaxing, yet enjoyable game! good job

Really nice game! Found the controls a little hard but got used to them quickly! Still hard to stop playing, Great job!

Very fun game! Kind of difficult when your score is 6 and you have to reach 17... I would 100% play this game if it was on mobile! Great job!

Really good execution for a very simple yet fun and addictive idea! Would personally change the squish and stretch controls, but other than that its a great game!!

Thank you for playing our game! Some of the art took multiple iterations but we ended on this art style! We didnt find a designated artist so we had to change some roles, but it looks like it turned out great!

Very fun and enjoyable to play! found it very addictive!

Really nice game! nice to see more first person games in game jams, the mouse sensitivity caught me off guard though!

The game has one of the best art styles and the best music that i have seen on the jam! absolutely amazing idea but was a little confused why i could not drop blocks on certain columns.

A really nice art style! i would like to see more gameplay, but other than that, the game feels unique and different from other games!

AMAZING game! the art is great, the music is great, the mechanics feel nice, the idea fits the theme! great job!

Great game! But the poor penguins...

Really nice game! Good music and sound. it gets a little hard because of the RNG required to get the right cards, but other than that great concept and execution!

This game is AMAZING! It would also be really scary as a puzzle/horror game.

Very nice game. But at first the roles of each size were not too clear to me, but i got used to it