addicting and fun, wish the sfx for parrying was a little more rewarding and exciting, but that might just be my tiktok monkey brain talking
troiano
Recent community posts
Art is great, go figure. Gameplay feels like a sim right now, so it's up to you how to you want to proceed. You could add story beats and characters and frame it more like missions. You could keep it like a sim and just increase the difficulty with new challenges like bigger fires, deliveries, putting out fires with chemicals, idk. Lots of options
ALL GAS.
This game is so much fun. I love how you can play it straight or jump into sandbox and just spam explosive potions. Very creative and the fun factor is there.
Also I wanted to note that if I use an explosive potion on a block that my rope was connected to, the rope disappears, but I can still climb up and down an invisible rope until I choose to get off. Not a big deal but figured you'd want to fix it.
Really fun idea and mechanics here. I got a little frustrated with how touchy the mirror rotation was, and with how I auto-stuck to each mirror when I got close. In the self reflection level where I had to move back and forth, it was cumbersome to detach manually.
Otherwise, I like this a lot. Cool to see you keep coming up with fresh ideas.
This was so cool! I loved the music. Totally fit the vibe of cave, dungeon, being stuck. I definitely felt like I was lost and stressed trying to get out as fast as possible.
Specifically loved the sfx for the sword slash, the corruption mechanic, and the archers. Really cool how much you all were able to jam pack into this game in only 2 weeks. :D