Completed the game. It's a very interesting world you've built!
Troglin
Creator of
Recent community posts
Very good game! I made it to endless with a wizard archer and finally beefed it to some bats, despite having a cleansing rag. I didn't even know what haste did until this run so I didn't put it in the right spot. Oh well!

Above: This is the backpack i had not long before beating the game. The bow actually became very dangerous to use against the final boss due to rage issues lol, but thankfully I had picked up a cleansing wand that saved my whole butt.

This is my final backpack during endless. I was trying out different legendary melee weapons... I had a great spear and this sword was a downgrade. It didn't matter though, because my offense wasn't fast enough nor my defense strong enough to get a chance to use melee, since all my energy was going to shields.
Gotta say, being a wizard is the best. Being able to throw out a couple dozen attacks per round was amazing, especially with stopwatch. I think my little electricity wand was doing 50 damage per mana at one point with just stopwatch and a forge damage bonus.
I started the run trying to be an archer but you know how things go.
I think I collected all the words through questioning, but I can't figure out what I'm supposed to saw to progress the goal. Thanks for making this though-- we need a lot more entries into games about linguistics :3
I also SUPER enjoy the sounds. The whole premise of getting to hear the player character attempt to imitate sounds is delightful.
Eyy, thank you, and congrats on making a badass game ^^ It's not a new theme or genre but this still feels really fresh and emotionally affecting.
It took me a couple tries to understand the severity of the explosion mechanic, but honestly I didn't struggle with lvl 40 (i took the easy way out and didn't get perfect). This game strikes me as very easy if you're trying to pass levels, and very hard if you're trying to 100%. I gave up on perfect levels pretty early on, although it feels bad to let people die. I always did my best, but it was pretty hard. I'm not a big puzzle guy so take that with a grain of salt. I actually wonder... Is it possible to beat the game with no deaths? Or are there impossible rescues scattered around?
Oh yeah, and if you're looking for constructive criticism, I think it would be nice if the game explains the mechanic of: infected tiles building up to 4 levels of bubbles, and then exploding on the next turn into an impossible-to-destroy infection-source tile, damaging nearby structures. The sudden explosion confused me throughout gameplay, where my people suddenly died and I struggled to figure out what happened. I think I only figured it out in the last 5 or so puzzles. Also, I'm still not sure what some of the buildings actually do? Like the purifier and the amplifier.
Everything else, like the art direction, the music, the length of the game, the writing, the ui, and the game engine are basically perfect, nothing to note there :3
I hope you enjoyed making this and I hope you enjoy making more games in the future!
You figured it out, but I'll add this for anyone else struggling: You just need to keep going through the 2nd and 3rd green line without stopping. It's the same as an earlier level, just more subtle. It will feel like you're not increasing in momentum at first, but if you keep going, you'll notice it after a while. I think you need more than 5 loops to comfortably make the jump.
Eyyyy, insanaquarium clone! Nice job, the gameplay is super similar to the original. Definitely has the vibe. Two suggestions: The autofeeder would be better if it chose a random location to drop the food, as the fish kind of like to pile up on eachother at the bottom and prevent eachother from swimming up to get food. In addition, the thing about having to spam-click the aliens is one of the worst things about the original game, and I'd recommend something else, like a turret fish, or hold-clicking to fire. But as a small project, this is very good as-is, too!
I don't know how to export these as music files! (If you know, please tell me lol) So here's just the code itself. I might add more songs later. I find it fun and relaxing to use bitsy's music editor. ^^
I wonder if we should pass around a save file with a bunch of community music in it to act as a music preview/library? Maybe a thread or a google doc? Something for easy listening and copying. Or do people prefer to use hacks to get music files into bitsy?
Seriously feel free to use these! If both of our projects end up having the same music, I won't be mad lol
| Thoughtful (melancholy, melodic) (my favorite) | Dark Rush (fast, dramatic, negative, like searching for something in a hurry) | Sacred Grounds (echo-y, strange, contemplative) |
| TUNE [#] 0,0,0,0,0,0,0,0,2l,0,0,0,2t,0,0,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 3s,0,0,0,0,0,0,0,0,0,m,f,m,0,f,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2d,0,0,0,0,0,0,0,2d,0,0,0,2m,0,0,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > t,0,l,0,s,0,f,0,2d,0,0,0,2t3,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,2l,0,0,0,2t,0,0,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 3d5,0,0,0,0,0,0,0,t,d5,s,0,t,s,f,m 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2d,0,0,0,d,r,m,0,f,0,m,0,r,0,d,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2m,0,0,0,0,0,0,0,2r,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,2l,0,0,0,0,0,t,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 3s,0,0,0,0,0,0,0,0,0,m,0,2f,0,0,d 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2d,0,0,0,0,0,0,0,d,d,f,f,m,m,r,r 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2m,0,0,0,0,0,0,0,f,0,l,t,0,d5,0,d5 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME Thoughtful KEY C,D,D#,F,G,G#,A# d,r,m,f,s,l,t TMP SLW SQR P2 P4 ARP UP | TUNE [#] 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,s,l,0,m,r,m,0,r,m,r,0,4d,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > r,m,r,0,d,0,s,0,4m,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,s,l,0,s,l,s,0,m,s,m,0,4r,0,0,0 4d2,0,0,0,4d2,0,0,0,4r2,0,0,0,4d2,0,0,0 > m,s,m,0,r,m,r,0,d,0,s,0,4d,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,r,m,0,m,s,l,0,r,m,s,0,m,0,r,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,r,m,0,m,s,l,0,s,m,r,0,r,0,d,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,0,r,0,m,0,s,0,m,0,r,0,2s,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,r,m,s,r,m,2d,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,0,r,0,m,0,s,0,m,0,s,0,2r,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > m,r,d,r,d,r,2d,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2m,0,0,0,l,0,s,0,2m,0,0,0,l,0,s,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2r,0,0,0,m,0,r,0,d,0,r,0,m,0,s3,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME Dark Rush KEY C,D,D#,F,G,G#,A# d,r,m,f,s,l,t TMP MED SQR P2 P4 ARP INT5 | TUNE [#] m,0,m3,0,l,0,l3,0,d5,0,d,0,t,0,t3,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,0,l3,0,s,0,s3,0,t,0,t3,0,l,0,l3,0 16d3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > f,0,f3,0,m,0,m3,0,l,0,l3,0,d,0,d3,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > t,l,t,l,2t,0,t3,0,0,0,t3,0,0,0,t3,0 16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,0,l3,0,t,0,t3,0,d,0,d3,0,m,0,m3,0 16r2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > f,0,f3,0,l,0,l3,0,f,0,f3,0,t,0,t3,0 16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,0,l3,0,s,0,s3,0,t,0,0,0,d5,0,0,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,t,l,t,2l,0,l3,0,0,0,l3,0,0,0,l3,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,s3,t,0,0,0,r3,s,0,0,0,0,0 16t2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,s3,t,r3,s,0,0,0,0,0,0,0,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,f3,s,0,0,0,f,0,0,0,0,0,0 16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,s,0,0,0,0,0 16s2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 11l3,0,0,0,0,0,0,0,0,0,0,0,2l3,0,2t3,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 4d,0,0,0,4m,0,0,0,4f,0,0,0,4s,0,0,0 16s2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 6r,0,0,0,0,0,2m,0,5r,0,0,0,0,r,0,m 16t2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 4m,0,0,0,4s,0,0,0,f,s,m,t,4r,0,0,0 16d3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME Sacred Grounds KEY C,D,D#,F,G,G#,A# d,r,m,f,s,l,t TMP SLW SQR P4 P4 |


I had a fun time making a forest...

