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Beat on my first try, very interesting.

Our saviour!

Sorry I actually forgot since this 💀

I picked up this game because of them, thanks so much for putting this out in the world!

Completed the game. It's a very interesting world you've built!

Really difficult but fun!

Very good game! I made it to endless with a wizard archer and finally beefed it to some bats, despite having a cleansing rag. I didn't even know what haste did until this run so I didn't put it in the right spot. Oh well!

Above: This is the backpack i had not long before beating the game. The bow actually became very dangerous to use against the final boss due to rage issues lol, but thankfully I had picked up a cleansing wand that saved my whole butt.

This is my final backpack during endless. I was trying out different legendary melee weapons... I had a great spear and this sword was a downgrade. It didn't matter though, because my offense wasn't fast enough nor my defense strong enough to get a chance to use melee, since all my energy was going to shields.

Gotta say, being a wizard is the best. Being able to throw out a couple dozen attacks per round was amazing, especially with stopwatch. I think my little electricity wand was doing 50 damage per mana at one point with just stopwatch and a forge damage bonus.

I started the run trying to be an archer but you know how things go.

I finished the demo, a very charming and well-made game!

Nice demo! Love this vibe and the art!

Just finished the demo. Good work! A lot of thought and world building clearly went into this.

us'd <3

We're not actually summoning demons.

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I think I collected all the words through questioning, but I can't figure out what I'm supposed to saw to progress the goal. Thanks for making this though-- we need a lot more entries into games about linguistics :3

I also SUPER enjoy the sounds. The whole premise of getting to hear the player character attempt to imitate sounds is delightful.

Wild, thanks for uploading!

The basic gameplay idea is really fun. I wish the aiming was a little more accurate and the sound effects were a little more subtle. Thank you for uploading :3

Very fun! It could even be said to be an improvement on stacklands... Especially the card piling mechanic which greatly saves space and allows more interesting setups.


Adorable :3

Beat the demo. Very nice! I usually get too frustrated with strategy games to give it a second try after a loss, but not so with this game-- it was engaging and fun, and had enough "random" elements to feel more flexible. The art direction and writing are great too :3

Thanks for the detailed response! :D It's a fascinating game, and now armed with this knowledge, I might be able to swing back around and give 100% a try sometime :3

Cheers! <3

Eyy, thank you, and congrats on making a badass game ^^ It's not a new theme or genre but this still feels really fresh and emotionally affecting.

It took me a couple tries to understand the severity of the explosion mechanic, but honestly I didn't struggle with lvl 40 (i took the easy way out and didn't get perfect). This game strikes me as very easy if you're trying to pass levels, and very hard if you're trying to 100%. I gave up on perfect levels pretty early on, although it feels bad to let people die. I always did my best, but it was pretty hard. I'm not a big puzzle guy so take that with a grain of salt. I actually wonder... Is it possible to beat the game with no deaths? Or are there impossible rescues scattered around?

Oh yeah, and if you're looking for constructive criticism, I think it would be nice if the game explains the mechanic of: infected tiles building up to 4 levels of bubbles, and then exploding on the next turn into an impossible-to-destroy infection-source tile, damaging nearby structures. The sudden explosion confused me throughout gameplay, where my people suddenly died and I struggled to figure out what happened. I think I only figured it out in the last 5 or so puzzles. Also, I'm still not sure what some of the buildings actually do? Like the purifier and the amplifier.

Everything else, like the art direction, the music, the length of the game, the writing, the ui, and the game engine are basically perfect, nothing to note there :3

I hope you enjoyed making this and I hope you enjoy making more games in the future!

Zero-Tolerance Policy

I beat level 40. A very chilling experience.

I had a fun time making a forest...

Then survived long enough to be 99% guns.

I agree with this. Having to slide my entire setup one space over means taking the entire thing down and trying to remember how to put it back together correctly.

Really fun! The atmosphere was tense and the art and story were engaging. The balance is pretty broken though: I figured out that you can easily overpower the game by only picking mail-based upgrades and symbols.

Very cool game! I like it a lot! I wouldn't mind if it were longer, it feels fun to go through. I did notice a bug: the music plays over itself when returning to the main menu after beating the game.

You figured it out, but I'll add this for anyone else struggling: You just need to keep going through the 2nd and 3rd green line without stopping. It's the same as an earlier level, just more subtle. It will feel like you're not increasing in momentum at first, but if you keep going, you'll notice it after a while. I think you need more than 5 loops to comfortably make the jump.

hehehehe. Very interesting game!! Thanks for making this, it's got a lot of charm and pure creativity as well as clearly being inspired by real biology so it's very interesting. 

Eyyyy, insanaquarium clone! Nice job, the gameplay is super similar to the original. Definitely has the vibe. Two suggestions: The autofeeder would be better if it chose a random location to drop the food, as the fish kind of like to pile up on eachother at the bottom and prevent eachother from swimming up to get food. In addition, the thing about having to spam-click the aliens is one of the worst things about the original game, and I'd recommend something else, like a turret fish, or hold-clicking to fire. But as a small project, this is very good as-is, too!

This is basically a graphical adaptation of a dark room. Very cool. The vibe is definitely there.

Thanks a bunch! It's really fun working in bitsy, so I have more in development ^^ Highly recommend as a tiny game engine!


This community makes me happy, so I'm happy to be useful in some way ^^

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I don't know how to export these as music files! (If you know, please tell me lol) So here's just the code itself. I might add more songs later. I find it fun and relaxing to use bitsy's music editor. ^^

I wonder if we should pass around a save file with a bunch of community music in it to act as a music preview/library? Maybe a thread or a google doc? Something for easy listening and copying. Or do people prefer to use hacks to get music files into bitsy?

Seriously feel free to use these! If both of our projects end up having the same music, I won't be mad lol

You'll have to replace the [#] with a number, and you'll have to add line breaks, sorry, there's no way to paste it on these forums without formatting problems :II

Thoughtful (melancholy, melodic) (my favorite)Dark Rush (fast, dramatic, negative, like searching for something in a hurry) (change to "cheery" for a surprise bonus tune)Sacred Grounds (echo-y, strange, contemplative)
TUNE [#] 0,0,0,0,0,0,0,0,2l,0,0,0,2t,0,0,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 3s,0,0,0,0,0,0,0,0,0,m,f,m,0,f,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2d,0,0,0,0,0,0,0,2d,0,0,0,2m,0,0,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > t,0,l,0,s,0,f,0,2d,0,0,0,2t3,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,2l,0,0,0,2t,0,0,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 3d5,0,0,0,0,0,0,0,t,d5,s,0,t,s,f,m 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2d,0,0,0,d,r,m,0,f,0,m,0,r,0,d,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2m,0,0,0,0,0,0,0,2r,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,2l,0,0,0,0,0,t,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 3s,0,0,0,0,0,0,0,0,0,m,0,2f,0,0,d 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2d,0,0,0,0,0,0,0,d,d,f,f,m,m,r,r 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2m,0,0,0,0,0,0,0,f,0,l,t,0,d5,0,d5 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME Thoughtful KEY C,D,D#,F,G,G#,A# d,r,m,f,s,l,t TMP SLW SQR P2 P4 ARP UPTUNE [#] 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,s,l,0,m,r,m,0,r,m,r,0,4d,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > r,m,r,0,d,0,s,0,4m,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,s,l,0,s,l,s,0,m,s,m,0,4r,0,0,0 4d2,0,0,0,4d2,0,0,0,4r2,0,0,0,4d2,0,0,0 > m,s,m,0,r,m,r,0,d,0,s,0,4d,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,r,m,0,m,s,l,0,r,m,s,0,m,0,r,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,r,m,0,m,s,l,0,s,m,r,0,r,0,d,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,0,r,0,m,0,s,0,m,0,r,0,2s,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,r,m,s,r,m,2d,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > d,0,r,0,m,0,s,0,m,0,s,0,2r,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > m,r,d,r,d,r,2d,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2m,0,0,0,l,0,s,0,2m,0,0,0,l,0,s,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 2r,0,0,0,m,0,r,0,d,0,r,0,m,0,s3,0 16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME Dark Rush  KEY C,D,D#,F,G,G#,A# d,r,m,f,s,l,t TMP MED SQR P2 P4 ARP INT5TUNE 4 m,0,m3,0,l,0,l3,0,d5,0,d,0,t,0,t3,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,0,l3,0,s,0,s3,0,t,0,t3,0,l,0,l3,0 16d3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > f,0,f3,0,m,0,m3,0,l,0,l3,0,d,0,d3,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > t,l,t,l,2t,0,t3,0,0,0,t3,0,0,0,t3,0 16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,0,l3,0,t,0,t3,0,d,0,d3,0,m,0,m3,0 16r2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > f,0,f3,0,l,0,l3,0,f,0,f3,0,t,0,t3,0 16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,0,l3,0,s,0,s3,0,t,0,0,0,d5,0,0,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > l,t,l,t,2l,0,l3,0,0,0,l3,0,0,0,l3,0 16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,s3,t,0,0,0,r3,s,0,0,0,0,0 16t2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,s3,t,r3,s,0,0,0,0,0,0,0,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,f3,s,0,0,0,f,0,0,0,0,0,0 16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 0,0,0,0,0,0,0,0,0,0,s,0,0,0,0,0 16s2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 11l3,0,0,0,0,0,0,0,0,0,0,0,2l3,0,2t3,0 16f2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 4d,0,0,0,4m,0,0,0,4f,0,0,0,4s,0,0,0 16s2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 6r,0,0,0,0,0,2m,0,5r,0,0,0,0,r,0,m 16t2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 > 4m,0,0,0,4s,0,0,0,f,s,m,t,4r,0,0,0 16d3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME Sacred Grounds KEY C,D,D#,F,G,G#,A# d,r,m,f,s,l,t TMP SLW SQR P4 P4

The thought alone has me salivating. I hope you and others continue to work on things like this. It completely opens up new doors to the game making community.

Literally my favorite game engine ever.

Hi I make stuff >3

Very cool! ^^

Cool vibes!