Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Trogdayton

15
Posts
1
Followers
1
Following
A member registered Jul 20, 2023

Recent community posts

(1 edit)

Having issues with running the windows installer, getting "Access Denied" for some reason. Running the other one works though.

I would send a report, but unless it's just not showing me that it did, it won't let me for some reason. (of course after I posted this it finally let me send one, but I'll add it here just in case).

Here's the detailed log, just in case:

Debug:

May 21, 2026

2:29 PM itch 26.13.0 launching 'Fading Visage' (#4538698)

2:29 PM Locking (C:\Users\darre\Desktop\Itch Games\fading-visage\.itch\runlock.json) for Launch

2:29 PM → Launching Fading Visage - https://simonci.itch.io/fading-visage

2:29 PM    (C:\Users\darre\Desktop\Itch Games\fading-visage) is our install folder

2:29 PM No license agreement, continuing

2:29 PM Native platform: 64-bit Windows (native)

2:29 PM Refreshed upload (last updated 2026-05-04 14:11:09 +0000 UTC)

2:29 PM Passed:

2:29 PM   ☁ Fading Visage 0.2.zip :: 43.24 MiB :: #17416373

2:29 PM     Executable :: Linux all, Windows all, macOS all

2:29 PM ∙ Not filtering, by request

2:29 PM √ Configured in 23.8323ms

2:29 PM ∙ Seeking launch targets for host (64-bit Windows (native))

2:29 PM No app manifest.

2:29 PM Filtering verdict for host 64-bit Windows (native)

2:29 PM Filtering 2 candidates to os (windows), arch (amd64)

2:29 PM Reviewing (Fading Visage/Fading Visage.exe) flavor windows

2:29 PM Reviewing (Fading Visage/UnityCrashHandler64.exe) flavor windows

2:29 PM 0-scoring (Fading Visage/UnityCrashHandler64.exe) - penalty exclude for pattern "(?i)unitycrashhandler.*\\.exe$"

2:29 PM Excluding (Fading Visage/UnityCrashHandler64.exe) - non-positive score 0

2:29 PM Sorted candidates: 

2:29 PM - [100] (Fading Visage/Fading Visage.exe)

2:29 PM (Fading Visage/Fading Visage.exe) Does not require elevation

2:29 PM Single target, picking it:

2:29 PM | (C:\Users\darre\Desktop\Itch Games\fading-visage\Fading Visage\Fading Visage.exe) (native)

|-- 651.00 KiB Fading Visage/Fading Visage.exe windows-amd64 win(gui)

|-- ↗ Will be launched as a native application

2:29 PM → Using strategy (native)

2:29 PM   target (C:\Users\darre\Desktop\Itch Games\fading-visage\Fading Visage\Fading Visage.exe)

2:29 PM   host (64-bit Windows (native))

2:29 PM No manifest, no prereqs

2:29 PM ∙ Determining dependencies for all (amd64) executables in (C:\Users\darre\Desktop\Itch Games\fading-visage)

2:29 PM Found vendored DLL, skipping prereqs for (unityplayer.dll)

2:29 PM Found built-in DLL, skipping prereqs for (kernel32.dll) (Windows system kernel)

2:29 PM Found built-in DLL, skipping prereqs for (user32.dll) (User objects)

2:29 PM Found built-in DLL, skipping prereqs for (kernel32.dll) (Windows system kernel)

2:29 PM Found built-in DLL, skipping prereqs for (dbghelp.dll) (Debugging helper)

2:29 PM Found built-in DLL, skipping prereqs for (shell32.dll) (User Interface)

2:29 PM Found built-in DLL, skipping prereqs for (ole32.dll) (Object management)

2:29 PM Found built-in DLL, skipping prereqs for (shlwapi.dll) (User Interface)

2:29 PM Found built-in DLL, skipping prereqs for (psapi.dll) (Performance monitoring)

2:29 PM Found built-in DLL, skipping prereqs for (advapi32.dll) (HTTP authentication and credential management)

2:29 PM Found built-in DLL, skipping prereqs for (gdi32.dll) (Graphics support)

2:29 PM ∙ Mapping (2) dependencies to prereqs:

2:29 PM - (wininet.dll)

2:29 PM - (version.dll)

2:29 PM Fetching prereqs registry...

2:29 PM ✓ Fetched 38 entries in 0s

2:29 PM Giving app temp dir (C:\Users\darre\Desktop\Itch Games\fading-visage\.itch\temp)

2:29 PM Environment variables passed: ITCHIO_APP, TMP, TEMP, ITCHIO_SANDBOX

2:29 PM Inspected 66 processes, could not find running copy of C:\Users\darre\Desktop\Itch Games\fading-visage\Fading Visage\Fading Visage.exe

2:29 PM Sandbox is ready

2:29 PM Now running!

2:29 PM Running as user (itch-player-64b9b6bf)

2:29 PM Exited!

2:29 PM Had error: Access is denied.

2:29 PM No messages for standard error

2:29 PM → Standard error: empty

2:29 PM → Standard output: empty

2:29 PM Relaying launch failure.

2:29 PM rm -rf C:\Users\darre\Desktop\Itch Games\fading-visage\.itch\temp

2:29 PM Session ended normally!

Info:

May 21, 2026

2:29 PM itch 26.13.0 launching 'Fading Visage' (#4538698)

2:29 PM → Launching Fading Visage - https://simonci.itch.io/fading-visage

2:29 PM    (C:\Users\darre\Desktop\Itch Games\fading-visage) is our install folder

2:29 PM Passed:

2:29 PM   ☁ Fading Visage 0.2.zip :: 43.24 MiB :: #17416373

2:29 PM     Executable :: Linux all, Windows all, macOS all

2:29 PM ∙ Not filtering, by request

2:29 PM √ Configured in 23.8323ms

2:29 PM ∙ Seeking launch targets for host (64-bit Windows (native))

2:29 PM No app manifest.

2:29 PM Filtering verdict for host 64-bit Windows (native)

2:29 PM (Fading Visage/Fading Visage.exe) Does not require elevation

2:29 PM Single target, picking it:

2:29 PM | (C:\Users\darre\Desktop\Itch Games\fading-visage\Fading Visage\Fading Visage.exe) (native)

|-- 651.00 KiB Fading Visage/Fading Visage.exe windows-amd64 win(gui)

|-- ↗ Will be launched as a native application

2:29 PM → Using strategy (native)

2:29 PM   target (C:\Users\darre\Desktop\Itch Games\fading-visage\Fading Visage\Fading Visage.exe)

2:29 PM   host (64-bit Windows (native))

2:29 PM No manifest, no prereqs

2:29 PM ∙ Determining dependencies for all (amd64) executables in (C:\Users\darre\Desktop\Itch Games\fading-visage)

2:29 PM Found vendored DLL, skipping prereqs for (unityplayer.dll)

2:29 PM Found built-in DLL, skipping prereqs for (kernel32.dll) (Windows system kernel)

2:29 PM Found built-in DLL, skipping prereqs for (user32.dll) (User objects)

2:29 PM Found built-in DLL, skipping prereqs for (kernel32.dll) (Windows system kernel)

2:29 PM Found built-in DLL, skipping prereqs for (dbghelp.dll) (Debugging helper)

2:29 PM Found built-in DLL, skipping prereqs for (shell32.dll) (User Interface)

2:29 PM Found built-in DLL, skipping prereqs for (ole32.dll) (Object management)

2:29 PM Found built-in DLL, skipping prereqs for (shlwapi.dll) (User Interface)

2:29 PM Found built-in DLL, skipping prereqs for (psapi.dll) (Performance monitoring)

2:29 PM Found built-in DLL, skipping prereqs for (advapi32.dll) (HTTP authentication and credential management)

2:29 PM Found built-in DLL, skipping prereqs for (gdi32.dll) (Graphics support)

2:29 PM ∙ Mapping (2) dependencies to prereqs:

2:29 PM - (wininet.dll)

2:29 PM - (version.dll)

2:29 PM Fetching prereqs registry...

2:29 PM ✓ Fetched 38 entries in 0s

2:29 PM Giving app temp dir (C:\Users\darre\Desktop\Itch Games\fading-visage\.itch\temp)

2:29 PM Environment variables passed: ITCHIO_APP, TMP, TEMP, ITCHIO_SANDBOX

2:29 PM Inspected 66 processes, could not find running copy of C:\Users\darre\Desktop\Itch Games\fading-visage\Fading Visage\Fading Visage.exe

2:29 PM Sandbox is ready

2:29 PM Now running!

2:29 PM Running as user (itch-player-64b9b6bf)

2:29 PM Exited!

2:29 PM Had error: Access is denied.

2:29 PM No messages for standard error

2:29 PM → Standard error: empty

2:29 PM → Standard output: empty

2:29 PM Relaying launch failure.

Warning:

May 21, 2026

2:29 PM Had error: Access is denied.

2:29 PM No messages for standard error

2:29 PM → Standard error: empty

2:29 PM → Standard output: empty

2:29 PM Relaying launch failure.

Error:

May 21, 2026

2:29 PM Had error: Access is denied.

2:29 PM No messages for standard error

2:29 PM → Standard error: empty

2:29 PM → Standard output: empty

2:29 PM Relaying launch failure.

Stack Trace:

at IpcRenderer.<anonymous> (C:\Users\darre\Desktop\Itch Games\app-26.13.0\resources\app\dist\main\inject-preload.bundle.cjs:394:9519)

at IpcRenderer.emit (node:events:509:28)

at Object.onMessage (node:electron/js2c/renderer_init:2:14800)

Currently not functional for me with a controller. I can move back and forth with the controller, but I cannot do any other actions. When I try to click to rebind either keyboard or controller in the options menu it also does nothing. Interested in the game for sure, but much prefer to play with a controller if possible.

Gonna guess not. They released a 3d game in June of 25 so it's probably abandoned, but not sure.

No longer dead! Beta testing is currently occurring, and will hopefully be through with soon enough. Yay!

Thanks! Can't wait.

It looks interesting, but I'm not going to try to play a Metroidvania with a keyboard and mouse, and even though it says it's compatible with all game controllers my Xbox One controller doesn't seem to respond when trying to remap the controls. I'll try my other controller when I get home, but it's also an Xbox One controller, so I don't hold out much hope.

Appears so, yes. Unfortunate, this had a lot of potential. I'm especially grumpy that according to the Steam page they have it mostly finished at last posting, so they could at least release the more fully finished version...

Alright, so I've got to go and see if I missed a side-quest or something then. Is there a listing anywhere or them, or a walkthrough, or guide or something? 

Appreciate the reply! Loved the game.

I'm... missing a sea shrine key I think. I've fully killed the shadow, and seen The End. as opposed to The End?. I've got all the items, I think, but I'm pretty sure I'm missing a shrine key. There's three, right?

(1 edit)

So, just making sure I completed everything, this is what my save file looks like. I got the "The End" screen twice, is there anything else to do? Or do I move on to the next one? Loved the game, btw. Sad it's so short, but understandable considering the platform and whatnot.

And just to double check, as far as the inventory is concerned, the bottom row should be: heart piece, potion, consumable key, then settings and quit? Or am I missing two things, because I only have potions in the bottom row.

I'm aware this is literally 4 years late, but I think I know how the door glitch they talked about works. In the Kraken fight, you can hit the two pots on the lower level that are by the lever, then you can get close enough to hit the lever with your sword, even though you aren't on the same level. Then even if you die the switch is still flipped, and the door is gone.

I mean, since in the beginning animation there was a female, at least one, maybe more, you might either redact those frames, or in the description you could say, instead of "anthropomorphic characters" just say "anthropomorphic men" or "males". Just a thought. I, too, did not notice the tags. That said, while not my cup of tea, I DID beat this version, and as far as gameplay it IS quite fun, so good job there. It also looks really good, nicely on the high end of 2D platformer, 2.5D really. Especially with the backgrounds.

NGL, I was disappointed... that it was so short. I would play the hell out of a sequel where he goes after the Shadow Wizard Money Gang. Please? Love this!

I like it, but, is there a menu I'm missing somewhere that lets you, like, exit the game? I've had to just force stop it so far. Maybe just an option under the ?