You're not the first person to have trouble distinguishing who does and doesn't have moolah; I had a friend of mine try the game out after I released it on Itch and she had similar troubles. Basically, the people with hats or accessories of some kind (monocle, money-eyes, rosy cheeks) were the rich customers, while those without them were not (except for day 3, where it's entirely randomized and you have to use the MoniMeter). My initial concept was actually to have the kimono/yukatas have unique designs for the rich customers and just be plain for the poor customers, but I couldn't come up with any unique or interesting designs (I flipped through at least four different designs on Jo'on's alone), so I settled for just adding things on top of the five base suitors.
I'm glad you enjoyed the beeping. It's supposed to be the first few notes of the Theme of Eastern Story motif, but I think I cut the end loop off too quickly so the first and last note blend together. I blame GameMaker (and totally not the dev who has no idea what she's doing). I wanted there to be more sound effects (the biggest one being the opening/closing of the shutter) but I couldn't make them very well with my voice (plus I didn't want to deal with the GM2 audio system). Anyway, thanks for enjoying the game!
Trixie Coolamoon
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Well, if it's any consolation it's technically not the "last" day, just the end of the Jam-release of the game (hence why I called the game a "glorified demo"). I did plan to have Shion (and a few more actual Touhou characters) but I ran out of artistic motivation towards the end of the jam period. When (if) I get around to making a day 4 and beyond, hopefully Tenshi will finally get a match. Though it'll still probably be with Shion.
I quite liked this game, very unique concept and story! While the game was a little clunky and unwieldy at times, I still quite enjoyed it. The only issue I had with the gameplay was that the spirits seemed to "ignore" Mokou's flames a few times, particularly when they just finished moving or when they were about to move. I also had a game crash at around level 20 I believe (it was the room with the karakasa-obake, fairy, and spirit), right before I was about to complete the level, which was a little frustrating. Also, on level 10, there appears to be a second "exit" near the start of the level, which doesn't do anything but make Mokou and Keine play their "leaving me behind" dialogues.
Would this game have been smoother had it been made entirely in Godot? Maybe. But for what it's worth, I think it's much more interesting for this game to be made in something like RPGMaker. Admittedly, I don't play a lot of RPGMaker games, but I almost couldn't believe this was one until I saw the pause/retry menus. You've stretched what this engine can do (perhaps literally, seeing as my browser was threatening to blow up on me towards the end of the game), and for what it's worth, I think that's awesome.
Speaking of awesome, I really liked the narrative in this one. Mokou's plight reminded me of a vampire's (of which I have a slight fascination with), and her struggle was very compelling. I don't often read stories dealing with Mokou's existential crisis about being immortal (mostly because I'm barely keeping my own existence together), but I truly enjoyed seeing her admit to caring about Keine and wanting to be with her, no matter how finite the time they share is. Keine never giving up on Mokou, even when she was a human, is pretty sweet to see as well.
Like I said in the beginning, this is an epic game with a unique concept and compelling story. It's a bit rough, but I think that roughness just a product of how incredible the gameplay could be, yet how it is now is almost a testament to how much effort was put into making it work. Great job!
I enjoyed Gensou Billiards, but the first round starts off pretty slowly. Maybe I was just bad at the game and locked in for the next two rounds, or maybe it's because the ai intentionally makes bad decisions, but the first round left a bad taste in my mouth. The other two rounds were much faster paced and really benefitted from the smarter AI, as well as their spell cards being more aggressive and flashier. The only other real critique I have (besides the lack of audio, but what can you do), is that there were way too many placeholder sprites, but despite that, I really liked the finished sprites and I liked how everyone looked when dressed in the billiards uniform. Also, the ending was very cute!
