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trisable

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A member registered 53 days ago · View creator page →

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Thank you for the feedback <3

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Overall amazing! The interpretation of the theme was very creative and the execution really well done. I was a little bit stuck at the beginning, since I didn't understand that the atoms needed to have every orbital filled with electrons of the same spin before they could receive ones with the opposite one, but I thankfully remembered my chemistry lesson on this xd -- the "Common Confusions?" segment on the itch.io page was also very helpful in figuring out stuff. I'd love to play more of this if you decide on adding extra content!

I found the mechanic of switching characters which all do different things to solve puzzles really interesting and unique. I also loved how you have to figure out what everything does -- the game doesn't directly tell you anything, but it manages to communicate information through other means really well.

Overall, as someone who loves playing puzzle games, I enjoyed my experience a lot (I have not finished playing yet, though, since I want to rate more entries, but I do definitely want to continue after the rating period ends) and I'd say you did a great job!!

The idea is promising, but I felt like there was a lot missing. I started playing and instantly soft-locked myself by rotating the layout and begun falling endlessly in the void, so I think adding a quick reset or something that respawns you would be good -- I just refreshed the page when this happened. As for the actual gameplay, it took a bit, but I figured out how to move around and use the rotation in combination with the rope, but I had no idea where to go (that is if there was a goal, otherwise, I think adding one would be great), some indicators would be nice. Also, I'd love for there to be some music and sound effects!

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This game is pretty fun, but it's difficult and frustrating at times. The controls felt a little unintuitive to me (I kept pressing E when I was on the far right side for example, hoping to go to the middle one), and I was also stuck trying to figure out how to play for a few minutes (even after reading the tutorial). I think the game could benefit a lot from a clearer tutorial, maybe showing you what to do while you play at the start, and I also a think having having a health system or something similar would be really nice (what I mean is not having to restart if you make a single mistake, but this may just be a me thing); also another small thing about the controls, I messed up the timing and pressed Q, W, or E before shift instead of after it, and ended up dying a lot, making this more forgiving would be nice.

But overall, you did a great job! I enjoyed my time playing.

I really loved this game, the story & dialogue especially were very funny. Something I'd suggest to make the experience better is adding some sort of indicator to tell the player what digit they're hovering over, since it was difficult to tell at times.

The main mechanic was really unique, the visuals and music were well made, and I overall enjoyed playing!

The gameplay loop is simple, but enjoyable and the visuals & music are also great. I think the only complain I'd have is movement sometimes feels weird. Since you're moving in a circle, I often confused A and D, but this may just be a me thing. Overall enjoyed the game though <3

The idea is pretty funny, and the visuals and music are nice (though I think adding animations would make the game look much smoother), but I felt like killing an enemy was entirely rng dependent. More than half of the time, the gun would aim backwards or at the ground, which did not help with anything at all -- I think I would've liked for there to be more player-focused activities.

Thank you! I’ll look into what I can do to make the controls feel smoother!

Thank you!! The intended solution did use three mirrors but I can definitely see how you could solve it with two xd. I do plan on adding more levels and addressing some issues once the rating period is over, as this game has received a lot of positive feedback!

Thanks! There’s probably going to be some more content added post-jam!

Ty!

Thanks for the feedback!!

Thank you for the feedback! There will probably be more levels added after the rating period ends.

Thank you! The wheel pattern was my way of trying to sort of let the player figure out what everything does on their own, and to not overload the screen with information, I’m glad to see it’s working and that you enjoyed the game!

Thank you for the feedback ❤️ 


There may be some more levels added post-jam, I’ll update this page when/if that happens 👀 

Very fun game! It's simple, yet enjoyable. The level design is well done and there's also some skips you can do which is nice.

I don't know if I did something wrong though, but the music didn't loop, it just stopped after the track ended.

Also, I think being able to quit to the level screen whenever and have a dedicated reset to checkpoint keybind would be some really nice additions.

Overall great game!

Thank you! Really wanted to add more levels, but I overestimated how much time I had for development :(

Thanks for the feedback! The controls were in fact a bit of an issue during development, I tried to make it a little better by lowering mouse sensitivity, but I'll have to look into a better solution

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Love the concept and execution! Puzzles were fun and satisfying to complete

Overall loved it! It excels in all the categories and was really fun to play!

I love the audio and art and the overall concept, but the steering feels very unresponsive and it makes it really hard to progress. I'd often try to go left or right to avoid a tentacle and accidentally do a full 180 and crash into something else. I also had a bit of difficulty at the start trying to figure out how to control the ship, so maybe some icons or indicators could help in that regard.

Other than that, it's a great game!

This is a very fun concept, and it's executed well, but some levels are really annoying to get through because the rotation of platforms resets when the bat dies. It's difficult to find that precise angle you need to clear a stage. This is also amplified when the level has spinning spikes.

But overall it's a great game! (also the art is really cute :o)

The soundtrack is an absolute banger, and the visuals are simple and silly (but they could also use some work), but it's missing something when it comes to gameplay, imo, since it feels generic and repetitive.