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tripor

30
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4
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1
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Simple, enjoyable, great game! Reminds me of very early iPhone (1,2) games. Good job!

Thank you for playing and for your feedback! 🍔 If I had more time or in a future iteration of the game, I would definitely try your suggestions to improve the game. Having more catered recipes, a satisfaction bar, and tips are all great ideas. Thank you again! 🍔

I liked the artwork. 🐈

I couldn’t play unless I zoomed in on the page. And making the items required the same input and steps for all of them, even the click timings were all the same. Sometimes, I didn’t even get a green area.

It could use more work, but the concept and idea are there.

Good game, good implementation! I liked the concept of the bullets going warping around and damaging you. I think the game could use a bit more balancing, but overall, it’s a good game!

Nice concept for a loop! Good execution. Vehicle drive is satisfying. Overall, good job!

I wanted to make a game where you make burgers in space while listening to a waltz. In the midst of chaos, you are just dancing along, making food 🍔. In terms of the loops, I made so the ingredient loops around you, for example, if they go through the right, they will appear on the next screen, and the screens loop.

Thanks, I’m glad you enjoyed!🍔 Also, thanks for the feedback. Maybe in a future feature, I’ll implement a way to let the player know the amount of ingredients it will need for the level, or only show feasible recipes.

Thank you, I’m glad you enjoyed playing! 🍔

I’m glad you enjoyed the game! 🍔

Thanks for playing 🍔, I’m glad you enjoyed!

Having a clone copy your steps is a cool concept. You should work more on it. But the level design is off. Having the clones copy your movements, but they don’t start on your position, is too hard and confusing.

You have a good idea, but I can’t really say more since this is a prototype. It still needs work for it to become a full game.

I did indeed beat the tutorial! Good work with the game!

I like being a moth larva. The first part of the level was fun and chill. Good job!

But that rock jump was brutal, especially going back to the start.

Simple game, well executed! Good job! Got to 1 minute.

Good game. The base game is in a very good state. I did encounter some audio inconsistencies, like the volume being low and then returning. The game could also use some permanent upgrades and enemy variety.

Good game overall, good job!

I really enjoyed the concept and the way it was implemented. Enemy variety was great, mechanics were also great and well implemented.

Sometimes the lasso wasn’t catching the enemies, but that was actually good, because it was giving a bit of stress and forced me to run around more as I tried to lasso again.

I did feel everything was slow-moving (in terms of movement speed). I do enjoy a bit more chaos. Also, the shooter guy’s bullet was too fast to dodge. Even if I dodged, the movement speed penalty was too severe to continue dodging the bullet (worse if there were 2 of them on the screen)

Overall, great game, good job!

Cool loop idea. Chill game. Good job!

I just ended up with the menu always open, always changing parts, or trashing items. Felt really chaotic. I liked the idea and style. Got a lovely jank, but in a cool way.

I liked the music and the walking. Enjoyable.

But the rest of the game left me puzzled about what I was supposed to click. I didn’t quite get it, but I enjoyed the meaning of it and the chillness.

The cursor drag looked cool, and I was getting a feeling that I could run an orchestra to defeat enemies, but that was not the case. Even enemies with 2 notes just died with 1 click. I just ended up clicking all enemies all the time. The instrument’s minigame didn’t land. They were slow and short. I like the stressful Helldivers 2 inputs. Sorry, the gameplay of the game didn’t land for me.

Positive: Cool game, made me take a deep breath to take a moment to think. I liked the roguelike, and there were definitely builds you could make. Very nice work with the design.

Negative: At first, I didn’t understand where the buttons were, and the UI didn’t feel very fluid. The runs kept changing places when I didn’t want them to. The audio was a bit repetitive.

I really enjoyed the narrative. I would just go with a narrative game and not other mechanics (they were so long and rather complex). You have a very good story on your hands; you should focus on that. It is really good. Just tell a good story, add some flair and effects to your game (and also some feedback to inputs), and you have a great game. Just tell that story.

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Pros: Good music Ideas are good I liked the justification for the powers Cons: I didn’t understand what my objective was The fire was not fast enough, and I could just outrun it. I could just keep orbiting the planet and not use the main mechanics

I would say to focus on the parry mechanic, it was the best part. Plus, all the effects you added added juice to the game. Keep up the good work

I like the concept art of the game. After I understood the mechanics, I could actually play, and I liked the concept of using pets as defense. I did encounter some cases where I kept dying from nothing after I defeated the enemies. Catching the pets is not so straightforward. I just tried to spam the lasso and get my pets, and also new ones.

I think you are on the right track. I would work more on the mechanics to have some good foundation to then implement better art and more features.

I sometimes ended up losing because the spirals didn’t reach my duck fast enough. The music could get an upgrade. I liked the concept, but the game flow could be improved to give a better feeling of satisfaction to the player.

I couldn’t really play the game; the cards were just disappearing, and I couldn’t understand the emojis. I could also stack cards on top of each other endlessly. In one game, I just didn’t have any cards at all.

Needs more work on the bugs and gameplay. I understand you wanted something like who’s who, but I just couldn’t play the game.

Pro:

  • The system with the light is cool, enjoyed switching between night and day.
  • Graphics look cool.
  • The story is good too, I enjoyed getting tips and bits of story during the playthrough. Cons:
  • The music switching was too abrupt. You could make 2 songs similar to each other play simultaneously, and then you turn the volume up or down for each.
  • Some of the later levels felt unnecessarily long and sometimes hard. I would prefer challenges, but a bit smaller in length

Nice work!

Lupa almost broke the fabric of time, but I was caught on a never-ending looping race. ⭐⭐⭐⭐⭐ stars, really fun.

Some visuals could be improved, and the horses could use a bit of rotation, but overall really enjoyable game.

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Problems of gameplay appear last seconds. Build and upload were taking too much time. No new features were created for before 1 hour before the submission deadline. Sorry for this mistake, I hope I can still make it https://tripor.itch.io/project-vr-starships . It’s my first time in this game jam.