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trifalcat

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A member registered Jan 02, 2021 · View creator page →

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Purchased! Now for some 2-player with the kiddos :)

No. Friggin. Way. Woohoo!

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The new levels are great! I Got genuinely excited when a new area opened up in I think level 2.

The level layouts, especially level 3 so far, make extended use of the glide jump mechanic which is very cool. I'm still stuck on level 3 trying to find the exit door. I had to get much better at judging the edge of platforms to make certain jumps :)

I noticed some neat blood spatter and apparently enemies bleed out over the ground now which permanently colors the floor area around them. Very cool effect.

I loved the idea of a next level portal/door. It was a lot of fun finding it and wondering what the heck it is until I walked into it. It's very dark and ominous.

I noticed items disappearing where I don't remembering them doing so before but I may be wrong.

Things seem a bit more difficult this time, almost like doom, where I seemed to walk into traps and had many enemies firing many projectiles at me at once. This made the disappearing items more noticeable as I was running past enemies desperate for health pickups.

I still almost never use the bombs as they don't seem to work as well as digging in with my pea shooter. Maybe there's no AOE?

In level 2 I thought the pillars area with the enemy sniper cubby next to it was a room of portals thanks to the similar texture and waited around for them to change so that was a little confusing.

I had no issues this time discerning sky from ceiling. Yay! 

Level designs all around are fantastic. I still hope to see the one from the multiplayer release make a comeback. I'm still on level 3 so I'm looking forward to seeing what levels 4 and 5 are like.

You know i was just watching a vid about the Portal port to N64 and guess what? With the new portal door you added this is  practically a Portal port to the freaking NES! I don't know how easy it would be to place them wherever on-demand but as far as mind-blowing demakes go I should say this qualifies as mind-blowing already!

The Christmas update is so much smoother and faster! In single player it flies and in multi it seems maybe a little bit faster than before.

Great job! 

Is there a way to fit both the original level and the new one in the game? I tend to like more open levels like the first (which I absolutely loved) but the new one has more nooks to hide in for a multiplayer session so I think they'd compliment each other well. They're so different they remind me of Goldeneye or Halo levels for matches with different play styles like close-quarters shotguns or long-distance sniping.

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I thought that might be the case. You have my preorder anyway :)

I loved the demo! Any ideas of adding Light Gun support?

I love the "paltry July update"! Everything seems to run smoothly and it may be me but the walls, ceiling, floor all seem to be more distinct.  One of my favorite things is to strafe left to right in front of a corner and wig out over how well it renders an apparently 3D environment on the 8-bit system. It makes exploring the new environment a lot of fun. The floaty jumps are a fun feature from previously but seem to be more useful with the new level design. Also the portal door! Very cool feature! 

I have a thought on movement. Maybe the start button could be held to speed up turning and swap out with select? Just a thought. I'm actually fine with it as is... I just never use the bombs and could use the button for speeding up yaw motion. 

Easily one of my favorite homebrew NES games!

I'd love this if when you died you started back at the last pool you entered. Maybe a little too old school for me to start all the way at the bottom again. Everything else is great. I'd probably play all the way through if I didn't quit at the idea of retreading the same steps over and over.

I got the ROM file thanks!

A new level! Yay! And more polish :)

Ok. I've tried a few times to get into this version but I'm having trouble. The new red and green gradients are pretty disorienting for me. I used to be able to navigate everything pretty well but now for me it's too much visual noise to quickly discern surroundings. I liked it a lot more the way it was before with the sky being one color so it contrasts better with the terrain and enemies. I'm really excited to play a new map but I just can't tell what's going on.

Do the enemies melt or something now? I feel like they change shape when I'm firing at them.

I didn't do anything with the editor really. It looked neat though.

How do I compile the new version into an NES format? Or if I need to ask I probably shouldn't be messing with it right?

I can't believe you did it!!

Ever since the multiplayer update we've had so much fun! It run so much better in single player too.  The power ups are awesome. I figured out the smoke was from where the bullets landed so I try to use those to find the remaining enemies. Enemies can only shoot at you when you're facing them which is neat since you can only turn around so fast. 

At some point we went into edit mode and somehow froze all the enemies and were able to look at them up close and shoot them. Pressing select brought up the code which kind of acted like a map which was interesting. We had some classic fun with hide-and-seek, screen peeking, and betrayal <3

  If you wanted to increase performance you could probably cut out the entrails and I'd personally be fine. Sometimes it's useful to see where an enemy just died but there's already a lot going onscreen.

A cartridge release I think would be great. I already want a full color manual with backstory on the enemy characters. Like who are the big bazooka guys? Or the pink slimes? Do they behave differently? Are they from Mars?

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I keep coming back to this! It actually reminds me a lot of N64 FPS where a lot of the fun is in understanding the limitations. 

I wish it were slightly easier to discern where the enemies were and I usually give up on finding the last 7 or so. There are also little gaps in the level where enemies can shoot from where I can't see them that are kind of annoying.

Is there any chance of it being multiplayer? My son and I love playing against each other in my NES games and I think this would be great.  Strike that! I just thought about what I was asking for... split-screen 3d multiplayer on NES ^,^! I think that's a little unreasonable but still....would be a lot of fun!

It's a great game honestly! I can't believe it didn't rank higher in the Compo.  Congratulations still and thank you for pulling this off!