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Trickytbone

8
Posts
1
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2
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A member registered Jul 13, 2024 · View creator page →

Creator of

Recent community posts

You tried to release an AI game into the jam a half a year before it opened when the jam has a no AI rule and you’re calling me slop

i think its really impressive you set up a metriodvania in 4 days! the art design is also extremely strong to boot!

i think making it a browser game wasn't the greatest idea as with its size it takes a bit to run, which in turn sours the gameplay a little

overall, impressive work!

extremely creative and the visuals and sound design is very satisfying!

i think the mechanics can be a little more clearly conveyed. i know the controls are in the description, but having a clearer in game visual of your cards values going down and the controls would do some numbers

overall i think this is a really good start, and i think with a few tweaks this can be great!

we made this with godot and i never made a linux or mac exportation, I can see if Godot can make one though!

slop

pretty solid! the loop of bouncing back and forth from enemy to enemy felt nice! 

i wish it was conveyed better that the dash stunned the enemies though, since i was completely lost for a couple of runs before i figured it out from an upgrade. i also think having the dash set to 'x' isn't the most comfortable using WASD to move.

i think there's potential here though, keep up the good work!

from one dracula boxing game named down for the count to another, this was a fun experience! i loved how you had to input button combinations to complete attacks, it was very engaging and kept me on my toes. the music was also BANGIN!

it took me a second to figure out dodging, though, as the indicator was a bit tough to see. i also wouldve loved to see a more noticeable difference between the first and second rounds to keep the momentum going.

regardless, very creative and fun experience! awesome job :)

Really creative take on the boxing dracula idea (one that my team did not take lol)

I think it did go on a little long, cause there's not a really crazy risk to getting knocked down since getting up is a very easy word challenge and resets the timer on your current punch. Maybe making the getup phrase progressively harder would do the trick there.

I love the WPM counter and the phrases are really fun to type and I was always waiting to see what came next from Van Hellswing.

Overall a very fun game!