Why would someone pay money to "play" a solitaire game that only shuffles and deals but won't let you actually play? I don't think it's as intuitive as you're suggesting that these bits of code are intended for recreation, but I very much appreciate your response and I agree that adding context to the page was a good idea.
TrickQuestion
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Sorry for commenting on a random post—I can't figure out how to post a comment on your blog or send a PM (I'm on mobile but using workstation version of the website).
I wanted to ask about the copyright/left licensing of your prototypes. I'm curious, but not going to make a purchase when I don't know whether or not I have legal permission to use them, and in what ways. (You should probably put that information on the page, but maybe I missed it.)
This is really good so far.
One critique: there are plenty of places I'd have loved a "Wait" option so I didn't need to do busywork like picking up and dropping items or exiting and entering places just to have cooldowns finish. You might also want to allow a way to use a partial charge of something to "top off" the resource; an easy way to do this is to allow you to right-click a resource to force the pc to consume it (if possible).