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trevivi

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A member registered May 08, 2026 · View creator page →

Creator of

Recent community posts

Table cleared! Fun game.

Thanks, Really glad you liked it. Favorite bomb-based entry means a lot!

Thanks for the detailed feedback! I'm really glad you played through to the end and had fun

Thanks for playing twice! I wanted the fuse cutting to give you more control over the timing, but I probably need to make its purpose clearer. Really glad it felt polished!

Thanks! That mush speed from jumping wasn't intentional. I'm not even sure the game needs jumping at all, so I'll probably change it.

Thanks! I agree, the beginning is a bit unclear. I added a small Before You Play section to the game page, and I'd like to add a more helpful tutorial later. 

Thanks for playing through the whole game and leaving such detailed feedback! I wanted the fish to feel a bit more alive, but picking them up turned out more frustrating than I intended. Thanks for playing all the way to the end!

Thanks! I'd love to add more content. Multiplayer could be fun too, but I'm still not sure if co-op or competitive would fit better.

That is pretty much the exact panic I wanted at the end lol. Thanks for playing!

Glad you liked the fuse cutting! I wish I'd had more time to optimize the browser version. Thanks!

Thanks for playing! I wanted the fish to feel a bit more alive, but they often don't behave the way I intended. Glad you found that little detail for when you're completely broke!

I'd like to keep working on it and maybe make it more of a horror-adjacent game. 

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Thanks! I'd like to keep working on it. I also really liked how you used the music in gameplay.

I really like the character designs and art. It ended sooner than I expected. I wish there was more.

Rhythm games aren’t usually my thing, but I really liked how the music was used here. It kept me playing much longer than I expected

The player movement feels great, and the art and atmosphere work really well together.

The art is nice, and the idea fits the count down theme really well

Hitting the small boxes feels really satisfying. The game feels very polished.

Cool concept, and the shader work gives everything a distinctive look. It took me a while to figure out the machines, so a quick intro would make the start smoother.

I was confused by my deaths until I finally checked behind me. Monster design is quite good.

The grass effect is so satisfying. I was hooked from the start!

I didn’t get the connection to the theme at first, but “Count is Down for love” made it click. Clever!

It felt like a turn-based take on Crypt of the NecroDancer. Fresh idea!

The atom-down transformation was brilliant! A short note explaining the connection between the numbers and letters would be helpful.

Pretty hard for me, but I loved the vibe. The three inventory limit is a nice mechanic!

The coin effect is so satisfying!

It reminded me of my own airport experiences.

It was a little hard to understand at first. My high score was 30!

Loved the bombs!

Finished it 9:44! Really fun

Satisfying sound effects!

The controls felt really smooth, and the game already feels quite polished.

I liked being able to interact with so many things in the environment.

Cute cat!

The dual weapon combo system is a neat idea, and with polished art, this could become something really fun!

I played solo, so I couldn’t get the full experience, but placing cannons and rolling out of danger seems like it’d be fun with a friend!

The trade orbs were fun to watch, and guessing which site would richest was a good idea. Lots of potential here—rated!

Simple but fun FPS! I kept holding Shift without realizing it made the timer go down faster. Good job!

Loved the retro atmosphere! It took me a little while to figure out how to make the first call, but turning the dial felt really satisfying. Great!

A really interesting puzzle game! It was difficult at first because the view felt narrow in my browser, but switching to fullscreen made it much more comfortable to play.

Dodging the blades while trying to solve the puzzle was pretty hard, but fun! I also liked how the Begin button kept getting bigger. That was a cool idea. Great job!