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Treijim

12
Posts
1
Topics
6
Following
A member registered Jun 13, 2023

Recent community posts

I love your stuff, but none of it wouldn't exist if you don't take care of yourself. I hope you manage to find a balance, and I can't wait to see it all done! 

In some of your other packs, such as the MEGA Fantasy Walking NPCs & Faces, and MEGA Fantasy Walking Actors, you refer to it as "9-bit color" so I assumed that's just what you call it. 

You're right, I was referring to 16-bit materials, so you answered my question. I look forward to those upcoming releases! 

I love this pack and your overall style! Are there any plans for tilesets to match all of your 9-bit assets as well?

Yeah, I got all three packs and noticed that one set had outlines. I'm surprised you hide the flashing targets, because even an enemy's death animation alters the pixels so it fades out with colouration. I guess you could just make it fade out with increasing transparency instead? Thanks for awesome monster packs, either way!

Love the style of these! Are you still planning on doing outlined versions? As they are, they're not really usable, because when you select them in combat, it highlights the pixels of the targetted enemy, so it either highlights a box, or the enemy minus its transparency. 

Got it. Thanks for your help.

So each unique message should have a unique identifier? If I just leave it as "required" then the game will think they're all the same message, or something? Or is it solely for the plugin to reference messages internally?

Hey, fantastic plugin! I can't figure out what the Identifier is for, and the link for explanations didn't help. It says it's required, but I don't know what to put there.

Was this ever resolved? I'm having the same issue, strangely enough.

I got it all working. I guess I misunderstood the instructions. The preset sounds list has "1" next to it so I thought it was preset number 1. Thanks so much for your help!

Thanks for the reply. I moved EliMZ_Book above ELI_MZMessageSounds and it now looks like the above. 

The game now runs. I set up preset sound 1 and set it to the default message sound but nothing happens when I bring up a text message in-game. There are no errors showing. I think I must have set something up incorrectly. Here's an empty project with the setup: https://drive.google.com/file/d/1xiRUSuyJWLsdFUR6I8lms7zm8kYb0jGV/view?usp=shari...

I get this error when trying to use MessageSounds: TypeError

Cannot read property 'getPluginName' of undefined.

I've tried a fresh project with only this and Eli Book and it still gives the error.