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TreddoIstandski

69
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3
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A member registered Jan 13, 2023 · View creator page →

Creator of

Recent community posts

100 rounds

was a bit of a challenge, had a few close calls, would like to know how many rounds other people get.

reuploaded to fix bug where player data was reset before being displayed in the game over and game retired states.

completed 1 upload since this initial posting, game should be stable.

reuploaded

FOUND BUG PLAYER STATS DOES NOT RESET ON PLAY THROUGHS.

Taking break tonight. No updates.

Discovered 2nd bug. 


Player  value, enemies_slain does not reset on new game. Will Patch. 

Might change menu state "start" button to "New Game". 

FIRST BUG DISCOVERED!


-combat loop with mana slime, stops dealing physical damage to player if player_base_mana >=0. Infinite rounds. Will patch. 

v5 snapshot "Breaking UI"

Might make overall window bigger and have player image and enemy images more properly placed. Spread the ui out a bit.

Might add a few ingame achievements seen in highscores screen. 


1st achievement is survive 100 rounds or something similar. 


New best run 156 rounds. Level 12. Enemies slain 53.

(2 edits)

Looking to update game over state graphics and ui placement. 

will look into displaying player magic power text in character, game, and other states. 

Will display player gold. 

Add new background

One more enemy 

then sounds.

Best run yet

Level: 9

Rounds survived: 89

Enemies slain: 29


I feel like it is moderately balanced for the time being. 

Video coming soon

three version in, three enemies, three spells, three backgrounds. can we get three new players to try it out and see how it goes? :)

thinking about adding "defeated by" :enemy (enemy_name) in the player game_over stats or something like that.

*2026 UPDATE: CURRENT PROJECT*

* 2026-2027 EDIT: IN DEVELOPMENT 2027*

(1 edit)

*2026-2027 EDIT: IN DEVELOPMENT 2027*

*2026-2027 EDIT: IN DEVELOPMENT SEPT 2026*

*2026-2027 EDIT: NOT IN DEVELOPMENT*

Somehow I changed this to unlisted over a year ago. 


2025 Manaland = Current development/long term development(PAUSED) > Slime Hop Infinity, Fades, Snowmania 2026-2027.

Also if you would like to suggest a background arena I am open to suggestions. 

-froven cave

-swamp

-dungeon

-wooded path

I will be adding some in of my own and looking forward to other's input. 

Someone I got to try it on my phone suggested


-directional arrows during character selection state instead of just clicking the button for image, name, class and trade. 

-was told my buttons could be rounded, not squared to look more like buttons

-during combat state have text that says "out of moves. End turn" cause I saw clicking attack multiple times but nothing indicates no moves unless you read the action counter on the character display panel.

-separate some of the texts on the character display panel. 

-move the heal spell icon to the center of the bottom ui panel.

-add another weaker enemy.


Looking for more feedback. 

Thinking about making a change to where player_exp + 1 when clicking the end turn button. Had a run where a hero died 32/33 exp. So far I can make about 40-60 rounds consistently. Anyone else?

made a new display for the thumbnail.

Will rework into playable in browser and do an update. I am working on a few others right now but I haven't forgotten about this. Will be updated around September 2026

(1 edit)

I gave it a fair fifteen minutes. I really, really like the concept and I would like to see more. I only offer one suggestion and I hope others try this out and form their additional feedback,

would you consider lowering the initial prices of the turrets? I am unable to make it past day 2.


I can move around and I discovered I can break the walls, which yields more resources than just the crystals, but I like looking for a spot that has all 4 relatively close that be reached with nodes.


it's possible I encountered a bug though. On my first instance everything appeared to function fine. I didn't survive.  I had noticed around the 4th iteration, the deploy timer remained at 0 until I manually clicked the button. from there I only had about 5 seconds to start building before being attacked by enemies. 


I also think it would be nice if the enemies moved slightly slower, it's possible through testing you as a developer might be used to the mechanics of the game a little more but as a first time player, that's just what I am putting out there.


I also admit I do not know how to use the nodes and buildings themselves. I did discover energy seems to originate from HQ and go to a blue node before the turret building.


could you possibly provide in the reply what the buildings all do?

HQ = defend

walls= re-routes enemies

turrets = shoots enemies but needs to be placed near a node?

extractor = ?

blue node = extends view and range

regen = heals buildings/makes energy?


at any rate, I appreciate the effort you put into your game, I really do like it.  



*EDIT*


I scrolled down and seen in your game description some of the information I was asking for. I am not the best reviewer but I genuinely think your game is pretty cool.

My best score is level 4 at 63 rounds.

Did not realize I uploaded this initially as unlisted. Made last edit for the day. Goodnight world. :")

edited the game upload contents to include the fullscreen button at the bottom, the resolution itself is still 800x600 but it can be played in fullscreen for the time being through itch (that's awesome)