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TreadTheDawnExplorations

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A member registered May 18, 2025 · View creator page →

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Really unique stealth game. I thought it was neat you can only see the guards through objects. Good job!

Took me four or five tries, but I got it! Is there a level above A? Good game, glad I could play it!

That’s awesome!! I’ll play it as soon as I can!

You did a TERRIFIC job at show-don't-tell tutorialization. I always love to see good tutorials like that.

I was disappointed that there was no double jump, and I thought the shooters were a bit fast. But other than that, I think you nailed the metroidvania style. I also really liked the minimalist sound design. I think it fit very well with the game.

 Awesome job!

ah! Yes, the arrow was a last minute addition to aid navigation. It’s directly died to the mouse instead of the rotation of the player object, so it wouldn’t rotate with the keyboard. I’ll have to fix that when the jam is over. 

I hadn’t thought about only-mouse control. It’s a good idea, I’ll have to do that.

Thanks for playing!

Fun little clicker. V nice. Works on mobile too!

The scroll wheel counts as clicking for some reason so you can scare the same person multiple times. (You can click more than once to scare multiple times too, but the scroll wheel is extra broken.)

Good job! 

Works really well! Good idea for a game. It even works (mostly) on mobile! The only thing that makes it not work is the spotlight goes where your finger is, and you can't see past your finger very well. A slight offset for if the game detects mobile input would be good.

Good job!

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Is this Gerald?

There's a bug with the auto-jump where if you hug a wall it lifts you up infinitely. So in the tunnel race level you can get softlocked if you also have the steroids.

I came back to this to play it again because I liked it so much. There's two things I think would make it better: it doesn't get any harder after level 9 (stuck around 3000), and you can't see what level you're on. I think if you up the Ante (if that's what you call it) by 1000 (or even 500) after level 9 I think it'd be great. I've been getting 12-17,000 on every bet with my setup.

Also being able to say "I made it to level X" would be fantastic.

Really good game. I hope you update it after.

This was a frustrating experience. Not being able to see what my surroundings are was bruh. When she left for a smoke break it was kind of dull because I thought "Oh, I'll have a guide!" and then it was just a straight shot to the end of the level.

You did a good job introducing mechanics though, so that's a plus.

I couldn't figure out how to do the last puzzle, but I stumbled upon a glitch where if you clip into the block by jumping and placing it below you, you skyrocket up and can get over the wall. (I clipped out of the world at one point lol.)

Overall not bad. Good job!

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This is incredible. I love this game. It's just the right amount of thinky. The music was slightly repetitive, but I was usually thinking too much to notice. Also the number cards were slightly hard to differentiate (especially the 8s and 9s.) 

I think a mobile port would be really cool cuz I bet it'd work pretty well.

Once you learn that flushes trigger every row it racks up the points pretty fast.

I love this idea. I was REALLY hyped for it. The presentation is incredible, but when I launched on my Windows PC, there was nothing to redact! Blank pages every time. It's very unfortunate that it can't be played because this was genuinely a brilliant idea.

Good game! I appreciated that there was a trap for "Right Wall Followers." I think it could be better if you hid the trap again so the player would have to remember where the trap was before following the right wall again.

Good game! I appreciated that there was a trap for "Right Wall Followers." I think it could be better if you hid the trap again so the player would have to remember where the trap was before following the right wall again.

I was able to get seven expeditions. It gives balatro-esk vibes, and I think with a bit more refinement (more items to interact with different suits, numbers, etc; more expedition variety; and/or sound design) this could make a unique take on the roguelike genre. Maybe have metaprogression where you get to keep some of the gear you had on the last run?

I hope you do work on this a bit more. I had a blast.

A web build is also on the wishlist 👀

This is a neat concept for a game and I think it could go somewhere. I like the card-ness of it. I think you could make a really unique roguelike/lite out of this if you added a deck building aspect. "Here's your starter deck (i.e. three boots, a machete, and a medikit) and you've got 20 gold to buy the rest of your supplies." Then after each level you buy more gear to tackle the next level. 

I also really enjoyed the multi-card boss at the end. I was not expecting that, and it shows out-of-the-box thinking. Good job!

I like this game. I really think this is a good game. I want to say this is a perfect game. But the restart and interact buttons being right next to each other is incredibly frustrating. I suppose this is a "Get gud" moment, but it's really annoying being on level three and keeping accidentally pressing R instead of E.

Other than that I think this is a really solid puzzle game. I love the helicopter component and how 'copters can only pick up a certain number of times. I also really appreciate the two-copter puzzle at the end. 

I'd love to see some more levels for this game!

I liked this game but the one-handed controls really were throwing me. I wish I could either: A) use the arrow keys to move and space to place, or B) Use WASD and LMB to place.

I like this game and think it could make a pretty good mobile app. It could do with some audio, but other than that, the only thing I'd change is make the controls tap/hold to go, release to stop.