"introduce a save game compatibility concept going forward"
Does that mean that 1.5 saved games are not compatible with 2.0?
Am I missing something, or are alchemists borderline-essential party members for successful dungeon runs, at least in the early game?
I'm trying the demo (for the second time) and I'm finding that dungeons become vastly easier with an alchemist in the party. No doubt part of that is because I've stumbled across two shotguns and a sniper rifle, but weapons I've found for other classes don't bring them up to the same level of effectiveness.
Have I just gotten really lucky with alchemist weapons and really unlucky with other class weapons? Is this a "powerful early, mediocre later" thing? Are alchemists just intended to be the preferred source of burst damage while other classes are supposed to be more utilitarian?
The living room in the manor seems to be completely broken. I got access to it after version 0.22.0, and at first going there would send me to my flat, but with all the manor buttons still enabled. After I left the manor for the first time, though, trying to go to the living room kicked me back to the title screen (I assume because the "flat" location no longer exists).
Also, for some reason, single-line narrative text on the black screen is written under the text controls, which is annoying.
Thanks for the quick reply, and sorry if I came across as harsh last night. I was a little grouchy.
It looks like it's zooming until the screen is filled horizontally, cutting off the top and bottom of what's displayed:
Weirdly, my messing with command line arguments last night must've gotten the game's settings (stored in AppData?) into a more usable state. I had deleted the game last night, but when I extracted it from the zip file again this morning to get the screenshot it kicked into a 2560x1440 window despite the fullscreen checkbox being checked. Toggling the checkbox put it into fullscreen but still at 2560x1440. I had to explicitly choose 3440x1440 to show what I was seeing last night.
The downloadable PC demo is completely unusable on an ultrawide monitor. It forces itself to full screen/full resolution, at which point the "Next" button on the demo blurb becomes inaccessible. All you can do is hit ALT-F4 to kill the game. I even tried creating a shortcut with -window-mode borderless -screen-width 2560 -screen-height 1440 added to "Target", as well as some other command line options to prevent it from going full screen. Those worked until it reached the demo blurb and it was forced to full screen/full resolution again.
I've run into a weird softlock twice now where if an enemy dies during combat from bleeding, you will get a continuous series of non-interactable victory popups with no way to stop them from appearing. Each of those popups even adds to your coins and gems, not that you can use them, since you can't get past the popups. To be clear: The popups keep popping without you clicking to dismiss the previous popup.
It's possible it's only triggered by the barbed wire bleed effect; I haven't tested with a spell or attack that causes bleed.