Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

trav

90
Posts
1
Followers
A member registered Jul 27, 2020 · View creator page →

Creator of

Recent community posts

I like the concept but I wish the overall gameplay loop were a bit more satisfying. Like Farly said, there aren't many creature types and I wish there were something to really grab me. maybe the game just isn't for me. I do admire the polish with the art and sound and color palette and everything though! Nice work on this game.

I like the concept but I wish the overall gameplay loop were a bit more satisfying. Like Farly said, there aren't many creature types and I wish there were something to really grab me. maybe the game just isn't for me. I do admire the polish with the art and sound and color palette and everything though! Nice work on this game.

always a fan of a PICO-8 game. I liked the concept but like kastelle said, I wish there was some way to make it harder as time ticked by as it was too easy to manage the sand coming down. I thought the hourglass flipping animation was slick and the accompanying sound was nice too. All in all, a well-executed idea. nice work!

though short and sweet, a pleasant experience made all the better by great art, nice animations, and a great little sploosh sound effect. nice work!

insane this was built with desmos. top marks just for that. but being able to make an engaging game to boot is next level. great work to your team, had a lot of fun with this one.

wish the controls were a bit tighter or the FOV was a bit wider. however I thought the cube guys were super cute and it was fun jumpin around between all the different obstacles. i would've liked to see what you would have done given more time! good work :-)

you can’t pick up everyone, it’s about timing your elevator rides and grabbing the right passengers

this is the best puzzle game I've played in the jam. absolutely love the concept, one of those ideas that I'm mad i didn't think of. that last puzzle really had me. great spin on the theme and a nice inside joke for programmers. would love to see this idea iterated upon further :).

this one was really good. loved the take on the theme and the turn-based combat, and also really funny to think about us falling for that long. I think to really sell the idea of mid-air combat, animations could've been faster, and a real-time replay of the floor could be shown after each floor. but these are small things - the gameplay is already engaging and fun. nice work to your new team!

cute and satisfying. i enjoyed.

really loved the concept but unfortunately the clunkiness of the controls and the fact that I got reset to the beginning (but my character didn't) when I died definitely decreased my overall enjoyment of the game. I think there is real potential here for puzzles and would've loved to see it expanded further. good work with this and congrats to the team!

loved the artwork and music. I wish the abilities had a cooldown because once they're used up it's just waiting for the time to run out. Great idea and good work to you three!

very creative with awesome art, good sound, and a nice gameplay loop. it was hard for me to stay engaged after a certain point because there wasn't much motivating me besides the number going up. Still, I admire the creativity and love when devs run with funky ideas.

ohhh that makes total sense, I forgot about zooming. Thanks!

did you click the tutorial button in the menu?

love their little scurrying sound and the old old oooold school graphics. i got obliterated after crossing the river but a cute concept for a game (and i'm a sucker for weevils). nice work!

one of the best I've played so far, and incredibly charming for many reasons, especially the final boss being cat.jpeg. Wish i didn't have to attack it though :( really great work, especially for one person!

got the core meltdown ending. the sandwich minigame made me laugh. unfortunately I had to turn the volume to nearly muted because oh my gosh that alarm was killing me. Got a chuckle out of the story, and loved the art - congrats to your team!!! 

a cute concept and I had fun while I was surviving, but it felt unbalanced how certain bullets could fire at times that were basically unblockable. I know it's probably difficult to make that not happen given the random nature of the gameplay, but it still affected my experience. In the end I'm a sucker for rhythm games so I had a good time with this one.

what a bleak game, or at least, a bleak ending. really felt the futility of everything that I was doing and bummed me out, which seemed like the vibe you were going for. So nice work.

not sure what the optimal strategy is. wish there were ways to upgrade the windmill rather than just your player since I felt like adding defense to the windmill would've been a better option than defense to myself. I enjoyed the short experience anyway!

despite the fact that it's unfinished this is an adorable little game. the last bug was invisible for me so I had to randomly click around to find it, but still this game is very impressive for a team of only two. Loved the little opening cutscene and mochi's bug eyes. lovely game.

i liked the games themselves as the sound and visuals made them very satisfying. the way the games were put together and started to be reused after only a few rounds felt pretty repetitive, though. I did like the addition of the ghost lightswitch, but the countdown got too unforgiving.

this was pretty engaging and the variety with the bullet patterns was impressive for the amount of time. I was frustrated that I couldn't parry and move at the same time, but if that was the intentional effect of that mechanic then nicely done. I dig the music and the art too! nice work.

loved their little voices and even though it's a small game it shows a lot of heart. i concur with the commenter below me, at first I thought it was too easy but then it quickly got away from me. three little gnomes lost their lives due to my incompetence... not sure how I will recover. lovely work here

the song got a bit out of sync towards the middle and end but I enjoyed it nonetheless! wish the controls worked as it is very satisfying to hit the timing right!

so glad someone interpreted the theme this way, I had the same idea when brainstorming but ended up going in a different direction. super juicy game and despite its simplicity I kept retrying!

so glad someone interpreted the theme this way, I had the same idea when brainstorming but ended up going in a different direction. super juicy game and despite its simplicity I kept retrying!

I would have added that if I had a bit more time. Although I think the way it is right now adds to the sense of urgency. There's an argument to be made for both versions I think. 

Would've loved to see this idea developed more. I loved the catching mechanic but could not remember anything about the fish i was catching so I couldn't get any of the upgrades. I'd be interested to see you both work on it further!

creative spin on the theme and I liked the playful aesthetic. the bomb defusal mechanic was pretty annoying for me and just felt like I was typing in a password or something, took away from the fun. Some bugs with the chores too, like I couldn't fill up the right water bowl. I think this concept is good and just needs a little more polish to be great.

creative spin on the theme and I liked the playful aesthetic. the bomb defusal mechanic was pretty annoying for me and just felt like I was typing in a password or something, took away from the fun. Some bugs with the chores too, like I couldn't fill up the right water bowl. I think this concept is good and just needs a little more polish to be great.

liked it just for the title pun alone. wish I could move the camera around.

this is such an awesome spin on the theme. I wish there were some way to modify what sticky notes you get since it felt random. it was nice being able to string huge combos together and such an impressive game for the time frame. congrats to the team.

i don't think these guys would be my homies. would it kill them to throw in a please every now and then?

lovely music

simple twin stick. nothing wrong with that. nice idea tying the timer to your bullets and health.

thanks a lot! and I totally see hank hill hahaha

i can't lie that screaming at the very beginning when you have to wind up the clock actually terrified me. but other than that a pretty funny game for its scope

i've seen several games with a similar concept in this jam but this one is the most creative just from the narrative alone. I like how every run is one year passing. I kinda forgot about that until the end when it said it took me 20 years to reach the final location,  even though I'd only played for around 15 minutes. I do wish the controls were a bit tighter, I slipped into water several times which killed my flow and made me frustrated. Also, I discovered that you could climb the vines by accident, and I wish that mechanic was communicated better. In the end though I greatly enjoyed this and if these mechanics were taken further I would totally play a full version.

nice platforming! Visual novels aren't really my thing so I sped through those parts but was able to understand the story (and, having just taken a class on Programming Languages, creating a high-level language + transpiler in less than 3 days is impressive to say the least... I'm sure our protagonist would find success anywhere). Nice work!