Thank you! and yeah I wanted to add in a reason to explore like collecting fire wood and have it pathed out but I spent up most of the time I budgeted for it on the cut scene at the beginning unfortunately it took a bit more time than I had expected, thanks for the input! Definitely will have go back in and make exploring a bit more flushed out
trashy.io
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Np! And I would say choose one or the other and focuses more around that, I like the clicker aspect to it but it feels like its trying to do both too much , if it were to lean a bit more one way or the other it would be a bit easier to manage everything I think. As it is now its defiantly more of a clicker but the balance of the game currently is set up for a bullet hell rts. I really think if you simplified it down a bit and balanced it, this really would make a great unique clicker rts!
Had a lot of fun playing this, after level 5 though it seems next to imposable lol. Has a lot going on in it, which I liked but also made it hard to know what I was even dong right or wrong, a bit slower gameplay at first might be nice, I think If you were to cut some stuff out and focuses on the core game gameplay and getting the tank AI down with a bit more player control, and a difficulty option this could make are really great halo wars style rts, imo! Great game!
Had a lot of fun playing this, after level 5 though it seems next to imposable lol. Has a lot going on in it, which I liked but also made it hard to know what I was even dong right or wrong, a bit slower gameplay at first might be nice, I think If you were to cut some stuff out and focuses on the core game gameplay and getting the tank AI down, and a difficulty option this could make are really great halo wars style rts, imo! Great game!






